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FindSDL2.cmake

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  • FindSDL2.cmake 6.12 KiB
    # This module defines
    # SDL2_LIBRARY, the name of the library to link against
    # SDL2_FOUND, if false, do not try to link to SDL2
    # SDL2_INCLUDE_DIR, where to find SDL.h
    #
    # This module responds to the the flag:
    # SDL2_BUILDING_LIBRARY
    # If this is defined, then no SDL2main will be linked in because
    # only applications need main().
    # Otherwise, it is assumed you are building an application and this
    # module will attempt to locate and set the the proper link flags
    # as part of the returned SDL2_LIBRARY variable.
    #
    # Don't forget to include SDLmain.h and SDLmain.m your project for the
    # OS X framework based version. (Other versions link to -lSDL2main which
    # this module will try to find on your behalf.) Also for OS X, this
    # module will automatically add the -framework Cocoa on your behalf.
    #
    #
    # Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
    # and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
    # (SDL2.dll, libsdl2.so, SDL2.framework, etc).
    # Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
    # Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
    # as appropriate. These values are used to generate the final SDL2_LIBRARY
    # variable, but when these values are unset, SDL2_LIBRARY does not get created.
    #
    #
    # $SDL2DIR is an environment variable that would
    # correspond to the ./configure --prefix=$SDL2DIR
    # used in building SDL2.
    # l.e.galup  9-20-02
    #
    # Modified by Eric Wing.
    # Added code to assist with automated building by using environmental variables
    # and providing a more controlled/consistent search behavior.
    # Added new modifications to recognize OS X frameworks and
    # additional Unix paths (FreeBSD, etc).
    # Also corrected the header search path to follow "proper" SDL guidelines.
    # Added a search for SDL2main which is needed by some platforms.
    # Added a search for threads which is needed by some platforms.
    # Added needed compile switches for MinGW.
    #
    # On OSX, this will prefer the Framework version (if found) over others.
    # People will have to manually change the cache values of
    # SDL2_LIBRARY to override this selection or set the CMake environment
    # CMAKE_INCLUDE_PATH to modify the search paths.
    #
    # Note that the header path has changed from SDL2/SDL.h to just SDL.h
    # This needed to change because "proper" SDL convention
    # is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
    # reasons because not all systems place things in SDL2/ (see FreeBSD).
    
    #=============================================================================
    # Copyright 2003-2009 Kitware, Inc.
    #
    # Distributed under the OSI-approved BSD License (the "License");
    # see accompanying file Copyright.txt for details.
    #
    # This software is distributed WITHOUT ANY WARRANTY; without even the
    # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    # See the License for more information.
    #=============================================================================
    # (To distribute this file outside of CMake, substitute the full
    #  License text for the above reference.)
    
    SET(SDL2_SEARCH_PATHS
      ~/Library/Frameworks
      /Library/Frameworks
      /usr/local
      /usr
      /sw # Fink
      /opt/local # DarwinPorts
      /opt/csw # Blastwave
      /opt
      ${SDL2_PATH}
    )
    
    FIND_PATH(SDL2_INCLUDE_DIR SDL.h
      HINTS
      $ENV{SDL2DIR}
      PATH_SUFFIXES include/SDL2 include
      PATHS ${SDL2_SEARCH_PATHS} ${SDL2_LIBRARY_TEMP}/../..
    )
    
    FIND_LIBRARY(SDL2_LIBRARY_TEMP
      NAMES SDL2
      HINTS
      $ENV{SDL2DIR}
      PATH_SUFFIXES lib64 lib
      PATHS ${SDL2_SEARCH_PATHS} ${SDL2_INCLUDE_DIR}/../..
    )
    
    IF(NOT SDL2_BUILDING_LIBRARY)
      IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
        # Non-OS X framework versions expect you to also dynamically link to
        # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
        # seem to provide SDL2main for compatibility even though they don't
        # necessarily need it.
        FIND_LIBRARY(SDL2MAIN_LIBRARY
          NAMES SDL2main
          HINTS
          $ENV{SDL2DIR}
          PATH_SUFFIXES lib64 lib
          PATHS ${SDL2_SEARCH_PATHS}
        )
      ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
    ENDIF(NOT SDL2_BUILDING_LIBRARY)
    
    # SDL2 may require threads on your system.
    # The Apple build may not need an explicit flag because one of the
    # frameworks may already provide it.
    # But for non-OSX systems, I will use the CMake Threads package.
    IF(NOT APPLE)
      FIND_PACKAGE(Threads)
    ENDIF(NOT APPLE)
    
    # MinGW needs an additional library, mwindows
    # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
    # (Actually on second look, I think it only needs one of the m* libraries.)
    IF(MINGW)
      SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
    ENDIF(MINGW)
    
    IF(SDL2_LIBRARY_TEMP)
      # For SDL2main
      IF(NOT SDL2_BUILDING_LIBRARY)
        IF(SDL2MAIN_LIBRARY)
          SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
        ENDIF(SDL2MAIN_LIBRARY)
      ENDIF(NOT SDL2_BUILDING_LIBRARY)
    
      # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
      # CMake doesn't display the -framework Cocoa string in the UI even
      # though it actually is there if I modify a pre-used variable.
      # I think it has something to do with the CACHE STRING.
      # So I use a temporary variable until the end so I can set the
      # "real" variable in one-shot.
      IF(APPLE)
        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
      ENDIF(APPLE)
    
      # For threads, as mentioned Apple doesn't need this.
      # In fact, there seems to be a problem if I used the Threads package
      # and try using this line, so I'm just skipping it entirely for OS X.
      IF(NOT APPLE)
        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
      ENDIF(NOT APPLE)
    
      # For MinGW library
      IF(MINGW)
        SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
      ENDIF(MINGW)
    
      # Set the final string here so the GUI reflects the final state.
      SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
      # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
      SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
    ENDIF(SDL2_LIBRARY_TEMP)
    
    INCLUDE(FindPackageHandleStandardArgs)
    
    FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)