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transform.cpp

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  • RWTHVRClusterUtilities.cpp 2.51 KiB
    #include "Utility/RWTHVRClusterUtilities.h"
    
    #include "DisplayClusterConfigurationTypes.h"
    #include "DisplayClusterRootActor.h"
    #include "IDisplayCluster.h"
    #include "Cluster/IDisplayClusterClusterManager.h"
    #include "Components/DisplayClusterCameraComponent.h"
    #include "Config/IDisplayClusterConfigManager.h"
    #include "Engine/Engine.h"
    #include "Engine/LocalPlayer.h"
    #include "Game/IDisplayClusterGameManager.h"
    
    DEFINE_LOG_CATEGORY(RWTHVRCluster);
    
    bool URWTHVRClusterUtilities::IsRoomMountedMode()
    {
    	return IDisplayCluster::Get().GetOperationMode() == EDisplayClusterOperationMode::Cluster;
    }
    
    bool URWTHVRClusterUtilities::IsCave()
    {
    	if (!IsRoomMountedMode())
    		return false;
    
    	const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
    	return ClusterConfig->CustomParameters.Contains("Hardware_Platform") &&
    		ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("aixcave", ESearchCase::IgnoreCase);
    }
    
    bool URWTHVRClusterUtilities::IsRolv()
    {
    	if (!IsRoomMountedMode())
    		return false;
    
    	const UDisplayClusterConfigurationData* ClusterConfig = IDisplayCluster::Get().GetConfigMgr()->GetConfig();
    	return ClusterConfig->CustomParameters.Contains("Hardware_Platform") &&
    		ClusterConfig->CustomParameters.Find("Hardware_Platform")->Equals("ROLV", ESearchCase::IgnoreCase);
    }
    
    /* Return true on the Primary in cluster mode and in a normal desktop session. Otherwise false */
    bool URWTHVRClusterUtilities::IsPrimaryNode()
    {
    	if (!IDisplayCluster::IsAvailable())
    	{
    		return true;
    	}
    	IDisplayClusterClusterManager* Manager = IDisplayCluster::Get().GetClusterMgr();
    	if (Manager == nullptr)
    	{
    		return true; // if we are not in cluster mode, we are always the primary node
    	}
    	return Manager->IsPrimary() || !Manager->IsSecondary();
    }
    
    bool URWTHVRClusterUtilities::IsSecondaryNode() { return !IsPrimaryNode(); }
    
    FString URWTHVRClusterUtilities::GetNodeName()
    {
    	return IsRoomMountedMode() ? IDisplayCluster::Get().GetClusterMgr()->GetNodeId() : FString(TEXT("Localhost"));
    }
    
    float URWTHVRClusterUtilities::GetEyeDistance()
    {
    	const ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
    	return (RootActor) ? RootActor->GetDefaultCamera()->GetInterpupillaryDistance() : 0.0f;
    }
    
    EDisplayClusterEyeStereoOffset URWTHVRClusterUtilities::GetNodeEyeType()
    {
    	const ADisplayClusterRootActor* RootActor = IDisplayCluster::Get().GetGameMgr()->GetRootActor();
    	return (RootActor) ? RootActor->GetDefaultCamera()->GetStereoOffset() : EDisplayClusterEyeStereoOffset::None;
    }