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display_system.hpp

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  • display_system.hpp 2.28 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    
    #ifndef LIBRARY_PHX_DISPLAY_SYSTEM_HPP_
    #define LIBRARY_PHX_DISPLAY_SYSTEM_HPP_
    
    #include <memory>
    #include <vector>
    
    #include "phx/engine.hpp"
    #include "phx/export.hpp"
    #include "phx/hmd.hpp"
    #include "phx/system.hpp"
    #include "phx/window.hpp"
    
    #undef CreateWindow
    
    namespace phx {
    
    class PHOENIX_EXPORT DisplaySystem : public System {
     public:
      DisplaySystem(const DisplaySystem&) = delete;
      DisplaySystem(DisplaySystem&&) = default;
      ~DisplaySystem();
    
      DisplaySystem& operator=(const DisplaySystem&) = delete;
      DisplaySystem& operator=(DisplaySystem&&) = default;
    
      template <typename... Arguments>
      Window* CreateWindow(Arguments&&... arguments);
      void DestroyWindow();
      Window* GetWindow();
    
      HMD* CreateHMD();
      void DestroyHMD();
      HMD* GetHMD();
    
      void Update(const FrameTimer::TimeInfo&) override;
    
     protected:
      explicit DisplaySystem(Engine* engine);
      friend DisplaySystem* Engine::CreateSystem<DisplaySystem>();
    
      std::unique_ptr<Window> window_;
      std::unique_ptr<HMD> hmd_;
    };
    
    template <typename... Arguments>
    Window* DisplaySystem::CreateWindow(Arguments&&... arguments) {
      // Do not use make_unique due to the friendship to Window.
      window_ = std::unique_ptr<Window>(new Window(arguments...));
      return window_.get();
    }
    }  // namespace phx
    
    #endif  // LIBRARY_PHX_DISPLAY_SYSTEM_HPP_