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engine.hpp

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  • engine.hpp 6.12 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    
    #ifndef LIBRARY_PHX_ENGINE_HPP_
    #define LIBRARY_PHX_ENGINE_HPP_
    
    #include <algorithm>
    #include <chrono>
    #include <memory>
    #include <string>
    #include <tuple>
    #include <type_traits>
    #include <utility>
    #include <vector>
    
    #include "phx/suppress_warnings.hpp"
    
    SUPPRESS_WARNINGS_BEGIN
    #define BOOST_BIND_NO_PLACEHOLDERS
    #include "boost/signals2/connection.hpp"
    #include "boost/signals2/signal.hpp"
    SUPPRESS_WARNINGS_END
    
    #include "phx/behavior.hpp"
    #include "phx/export.hpp"
    #include "phx/frame_timer.hpp"
    #include "phx/loggable.hpp"
    #include "phx/scene.hpp"
    #include "phx/system.hpp"
    
    namespace phx {
    
    SUPPRESS_WARNINGS_BEGIN_PADDED
    
    class PHOENIX_EXPORT Engine final : public Loggable {
     public:
      Engine();
      Engine(const Engine&) = delete;
      Engine(Engine&&) = default;
      ~Engine();
    
      Engine& operator=(const Engine&) = delete;
      Engine& operator=(Engine&&) = default;
    
      template <typename SystemType, typename... SystemArguments>
      SystemType* CreateSystem(SystemArguments&&... arguments) {
        static_assert(std::is_base_of<System, SystemType>::value,
                      "The type does not inherit from System.");
        auto system =
            std::unique_ptr<SystemType>(new SystemType(this, arguments...));
        systems_.push_back(std::move(system));
        return static_cast<SystemType*>(systems_.back().get());
      }
      template <typename SystemType>
      SystemType* GetSystem() {
        static_assert(std::is_base_of<System, SystemType>::value,
                      "The type does not inherit from System.");
        auto iterator = std::find_if(systems_.begin(), systems_.end(),
                                     SystemMatchPredicate<SystemType>);
        return iterator != systems_.end()
                   ? static_cast<SystemType*>(iterator->get())
                   : nullptr;
      }
      template <typename SystemType>
      std::vector<SystemType*> GetSystems() {
        static_assert(std::is_base_of<System, SystemType>::value,
                      "The type does not inherit from System.");
    
        std::vector<SystemType*> systems;
        for (const auto& system : systems_) {
          if (SystemMatchPredicate<SystemType>(system)) {
            systems.push_back(static_cast<SystemType*>(system.get()));
          }
        }
        return systems;
      }
      template <typename SystemType>
      void RemoveSystem() {
        static_assert(std::is_base_of<System, SystemType>::value,
                      "The type does not inherit from System.");
        systems_.erase(std::remove_if(systems_.begin(), systems_.end(),
                                      SystemMatchPredicate<SystemType>),
                       systems_.end());
      }
    
      void Run();
      void Stop();
    
      std::string ToString() const override;
      bool IsRunning() const;
    
      void SetScene(std::shared_ptr<Scene> new_scene);
      std::shared_ptr<Scene> GetScene() const;
      // Parameters to the callback are: (old scene, new scene)
      boost::signals2::connection AddSceneChangedCallback(
          const std::function<void(std::shared_ptr<Scene>, std::shared_ptr<Scene>)>&
              callback);
    
      const FrameTimer& GetFrameTimer();
    
      // Syntax sugar for scene access.
      std::vector<Entity*> GetEntities() const;
      template <typename... Components>
      std::vector<Entity*> GetEntitiesWithComponents() const;
      template <typename Component>
      std::vector<Component*> GetFirstComponents() const;
      template <typename... Components>
      std::vector<std::tuple<Components*...>> GetFirstComponentsMany() const;
    
      // Update order
      class UpdateOrder {
       public:
        explicit UpdateOrder(Engine* engine) : engine_(engine) {}
        void MoveToFront(System* system) const;
        void MoveToBack(System* system) const;
        void MoveAfter(System* system, System* after) const;
        void MoveBefore(System* system, System* before) const;
    
       private:
        std::vector<std::unique_ptr<System>>::iterator FindSystem(
            System* system) const;
        void MoveBeforeRelative(System* system, System* relative_to,
                                int distance) const;
        Engine* engine_;
      };
    
      const UpdateOrder& GetUpdateOrder() const { return update_order_; }
    
     private:
      template <typename SystemType>
      static bool SystemMatchPredicate(const std::unique_ptr<System>& iteratee) {
        return (dynamic_cast<SystemType*>(iteratee.get()) != nullptr);
      }
    
      void UpdateSystems();
    
      std::vector<std::unique_ptr<System>> systems_;
      bool is_running_ = false;
    
      std::shared_ptr<Scene> scene_;
      boost::signals2::signal<void(std::shared_ptr<Scene>, std::shared_ptr<Scene>)>
          scene_changed_signal_;
    
      FrameTimer frame_timer_;
      UpdateOrder update_order_ = UpdateOrder(this);
    };
    
    template <typename... Components>
    std::vector<Entity*> Engine::GetEntitiesWithComponents() const {
      if (!scene_) return std::vector<Entity*>();
      return scene_->GetEntitiesWithComponents<Components...>();
    }
    template <typename Component>
    std::vector<Component*> Engine::GetFirstComponents() const {
      if (!scene_) return std::vector<Component*>();
      return scene_->GetFirstComponents<Component>();
    }
    template <typename... Components>
    std::vector<std::tuple<Components*...>> Engine::GetFirstComponentsMany() const {
      if (!scene_) return std::vector<std::tuple<Components*...>>();
      return scene_->GetFirstComponentsMany<Components...>();
    }
    
    SUPPRESS_WARNINGS_END
    
    }  // namespace phx
    
    #endif  // LIBRARY_PHX_ENGINE_HPP_