Skip to content
Snippets Groups Projects
Select Git revision
  • c966bf2b69ce5afe66759af5af48ceb4fffd4fee
  • stable default protected
  • MA_Pape_2018
  • MA_2018_Lopatin
  • feature/mesh_viewer
  • feature/#468_access_isosurface_scalar
  • feature/#459_default_primitives
  • master protected
  • feature/#470_Create_a_color_lookup_table
  • feature/#473_resize_companion_window
  • feature/#462_do_not_use_arb_extensions
  • feature/#495_Provide_data_for_larger_isosurfaces
  • feature/#323_default_image
  • feature/#480_Create_a_smaller_test_mesh_for_combustion_demo
  • feature/#236_Get_Integration_tests_running_on_CI
  • feature/#447_Copy_standard_assets_to_build_folder
  • 447-copy-standard-assets-to-build-folder-and-remove-resource-path
  • feature/#445_mesh_render_settings_component
  • feature/#251_Make_sure_tests_cpp_is_compiled_once
  • feature/#455_Remove_navigation_and_improve_interaction_for_combustion_demo
  • feature/446_strange_txt_files
  • v18.06.0
  • v18.05.0
  • #251_bad
  • #251_good
  • v18.03.0
  • v18.02.0
  • v18.01.0
  • v17.12.0
  • v17.11.0
  • v17.10.0
  • v17.09.0
  • v17.07.0
33 results

engine.cpp

Blame
  • WidgetInteraction.Build.cs 1.28 KiB
    // Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
    
    using UnrealBuildTool;
    
    public class WidgetInteraction : ModuleRules
    {
    	public WidgetInteraction(ReadOnlyTargetRules Target) : base(Target)
    	{
    		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
    		
    		PublicIncludePaths.AddRange(
    			new string[] {
    				// ... add public include paths required here ...
    			}
    			);
    				
    		
    		PrivateIncludePaths.AddRange(
    			new string[] {
    				// ... add other private include paths required here ...
    			}
    			);
    			
    		
    		PublicDependencyModuleNames.AddRange(
    			new string[]
    			{
    				"Core",
    				// ... add other public dependencies that you statically link with here ...
    			}
    			);
    			
    		
    		PrivateDependencyModuleNames.AddRange(
    			new string[]
    			{
                    "CoreUObject",
                    "DisplayCluster",
                    "DisplayClusterInput",
                    "Engine",
                    "HeadMountedDisplay",
                    "DisplayClusterExtensions",
                    "InputCore",
                    "UMG",
                    "Slate",
                    "SlateCore",
    				// ... add private dependencies that you statically link with here ...	
    			}
    			);
    		
    		
    		DynamicallyLoadedModuleNames.AddRange(
    			new string[]
    			{
    				// ... add any modules that your module loads dynamically here ...
    			}
    			);
    	}
    }