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viewer.cpp 6.72 KiB
//------------------------------------------------------------------------------
// Project Phoenix
//
// Copyright (c) 2017-2018 RWTH Aachen University, Germany,
// Virtual Reality & Immersive Visualization Group.
//------------------------------------------------------------------------------
// License
//
// Licensed under the 3-Clause BSD License (the "License");
// you may not use this file except in compliance with the License.
// See the file LICENSE for the full text.
// You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//------------------------------------------------------------------------------
#include <chrono>
#include <iostream>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "phx/assimp_model_loader.hpp"
#include "phx/display_system.hpp"
#include "phx/engine.hpp"
#include "phx/entity.hpp"
#include "phx/input_system.hpp"
#include "phx/light.hpp"
#include "phx/logger.hpp"
#include "phx/material_handle.hpp"
#include "phx/mesh.hpp"
#include "phx/mesh_handle.hpp"
#include "phx/openvr_resource_loader.hpp"
#include "phx/phoenix.hpp"
#include "phx/rendering_system.hpp"
#include "phx/resource_declaration.hpp"
#include "phx/resource_manager.hpp"
#include "phx/resource_proxy.hpp"
#include "phx/runtime_component.hpp"
#include "phx/scene.hpp"
#include "phx/scene_loader.hpp"
#include "phx/setup.hpp"
#include "phx/splash_screen.hpp"
#include "phx/transform.hpp"
#include "phx/window.hpp"
#include "controller_behavior.hpp"
#include "navigation_behavior.hpp"
#include "rotation_behavior.hpp"
#include "viewer_system.hpp"
void AddControllerEntity(const std::shared_ptr<phx::Scene>& scene,
phx::ResourceProxy* mesh_proxy,
phx::ResourceProxy* material_proxy,
ControllerBehavior::Side side) {
phx::Entity* controller = scene->CreateEntity();
controller->AddComponent<phx::MeshHandle>()->SetMeshProxy(mesh_proxy);
controller->AddComponent<phx::Transform>();
controller->AddComponent<phx::MaterialHandle>()->SetMaterialProxy(
material_proxy);
controller->AddComponent<ControllerBehavior>()->SetSide(side);
}
void AddController(const std::shared_ptr<phx::Scene>& scene,
ControllerBehavior::Side side) {
auto& resource_manager = phx::ResourceManager::instance();
phx::ResourceDeclaration mesh_declaration{
{"TYPE", "openVR"},
{"OpenVR_type", "mesh"},
{"side", (side == ControllerBehavior::RIGHT ? "right" : "left")}};
auto mesh_proxy =
phx::ResourceManager::instance().DeclareResource(mesh_declaration);
mesh_proxy->Load();
phx::ResourceDeclaration material_declaration{{"TYPE", "openVR"},
{"OpenVR_type", "material"}};
auto material_proxy = resource_manager.DeclareResource(material_declaration);
material_proxy->Load();
if (mesh_proxy->GetAs<phx::Mesh>() != nullptr) {
AddControllerEntity(scene, mesh_proxy, material_proxy, side);
}
}
void SetupOpenVRController(const std::shared_ptr<phx::Scene>& scene,
phx::HMD* hmd) {
auto& resource_manager = phx::ResourceManager::instance();
auto openvr_loader = std::make_unique<phx::OpenVRResourceLoader>(hmd);
resource_manager.RegisterResourceType("openVR", std::move(openvr_loader));
AddController(scene, ControllerBehavior::RIGHT);
AddController(scene, ControllerBehavior::LEFT);
}
int main(int, char**) {
std::unique_ptr<phx::Engine> engine = phx::Setup::CreateDefaultEngine();
auto scene = engine->GetScene();
phx::SplashScreen splash(
engine->GetSystem<phx::DisplaySystem>()->GetWindow());
splash.Draw();
auto assimp_loader = std::make_unique<phx::AssimpModelLoader>();
assimp_loader->SetProgressUpdateCallback([&splash](float progress) {
splash.SetLoadProgress(progress);
splash.Draw();
});
phx::InputSystem* input_system = engine->GetSystem<phx::InputSystem>();
ViewerSystem* viewer_system = engine->CreateSystem<ViewerSystem>();
input_system->AddKeyPressCallback([&engine, &viewer_system](char key) {
if (key == 'q') engine->Stop();
if (key == 'f')
viewer_system->SetShowFramerate(!viewer_system->GetShowFramerate());
});
auto hmd = engine->GetSystem<phx::DisplaySystem>()->GetHMD();
if (hmd != nullptr) {
SetupOpenVRController(scene, hmd);
}
phx::SceneLoader::InsertModelIntoScene(
"models/UniversityScene/Univers20171013.obj", scene.get());
std::vector<glm::quat> light_dirs{
glm::quat(glm::angleAxis(-0.25f * glm::pi<float>(), glm::vec3(1, 0, 0))),
glm::quat(glm::angleAxis(0.25f * glm::pi<float>(), glm::vec3(0, 1, 0))),
glm::quat(glm::angleAxis(-0.25f * glm::pi<float>(), glm::vec3(0, 1, 0))),
glm::quat(glm::angleAxis(0.75f * glm::pi<float>(), glm::vec3(1, 0, 0)))};
std::vector<glm::vec3> light_colors{
glm::vec3(1.0, 1.0, 1.0), glm::vec3(1.0, 1.0, 1.0),
glm::vec3(1.0, 1.0, 1.0), glm::vec3(1.0, 1.0, 1.0)};
std::vector<float> light_intensities{1.0f, 0.9f, 0.8f, 0.7f};
for (std::size_t i = 0; i < light_dirs.size(); i++) {
phx::Entity* light_entity = scene->CreateEntity();
phx::Transform* light_transform =
light_entity->AddComponent<phx::Transform>();
light_transform->SetLocalRotation(light_dirs[i]);
phx::Light* light = light_entity->AddComponent<phx::Light>();
light->SetType(phx::Light::Type::kDirectional);
light->SetColor(light_colors[i]);
light->SetIntensity(light_intensities[i]);
}
auto virtual_platform_transform =
scene
->GetEntitiesWithComponents<
phx::RuntimeComponent<phx::USER_PLATFORM>>()[0]
->GetFirstComponent<phx::Transform>();
virtual_platform_transform->SetLocalTranslation(glm::vec3(0, 1.0, 5.0));
phx::Entity* camera = scene->CreateEntity();
auto camera_transform = camera->AddComponent<phx::Transform>();
auto camera_projection = camera->AddComponent<phx::Projection>();
camera->AddComponent<NavigationBehavior>();
camera_projection->SetPerspective(glm::radians(68.0f), 4.0f / 3.0f, 0.01f,
1000.0f);
camera_transform->SetLocalTranslation(glm::vec3(0, 0, 0));
camera_transform->SetParent(virtual_platform_transform, false);
auto virtual_platform = scene->GetEntitiesWithComponents<
phx::RuntimeComponent<phx::USER_PLATFORM>>()[0];
virtual_platform->AddComponent<NavigationBehavior>();
engine->Run();
return EXIT_SUCCESS;
}