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rotation_behavior.cpp

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  • rotation_behavior.cpp 1.54 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    
    #include "rotation_behavior.hpp"
    
    #include "glm/detail/type_vec3.hpp"
    #include "glm/glm.hpp"
    
    #include "phx/engine.hpp"
    #include "phx/entity.hpp"
    #include "phx/scene.hpp"
    #include "phx/transform.hpp"
    
    void RotationBehavior::OnUpdate() {
      auto transform = GetEntity()->GetFirstComponent<phx::Transform>();
      if (transform) {
        const glm::quat model_rot = glm::angleAxis(
            0.1f * glm::pi<float>() *
                static_cast<float>(time_info_->time_since_startup.count()),
            glm::vec3(0, 1, 0));
        transform->SetLocalRotation(model_rot);
      }
    }