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rotation_behavior.cpp
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Martin Bellgardt authoredMartin Bellgardt authored
rotation_behavior.cpp 1.54 KiB
//------------------------------------------------------------------------------
// Project Phoenix
//
// Copyright (c) 2017-2018 RWTH Aachen University, Germany,
// Virtual Reality & Immersive Visualization Group.
//------------------------------------------------------------------------------
// License
//
// Licensed under the 3-Clause BSD License (the "License");
// you may not use this file except in compliance with the License.
// See the file LICENSE for the full text.
// You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//------------------------------------------------------------------------------
#include "rotation_behavior.hpp"
#include "glm/detail/type_vec3.hpp"
#include "glm/glm.hpp"
#include "phx/engine.hpp"
#include "phx/entity.hpp"
#include "phx/scene.hpp"
#include "phx/transform.hpp"
void RotationBehavior::OnUpdate() {
auto transform = GetEntity()->GetFirstComponent<phx::Transform>();
if (transform) {
const glm::quat model_rot = glm::angleAxis(
0.1f * glm::pi<float>() *
static_cast<float>(time_info_->time_since_startup.count()),
glm::vec3(0, 1, 0));
transform->SetLocalRotation(model_rot);
}
}