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selection_system.hpp

Sebastian Pape authored
selection_system.hpp 2.94 KiB
//------------------------------------------------------------------------------
// Project Phoenix
//
// Copyright (c) 2017-2018 RWTH Aachen University, Germany,
// Virtual Reality & Immersive Visualization Group.
//------------------------------------------------------------------------------
// License
//
// Licensed under the 3-Clause BSD License (the "License");
// you may not use this file except in compliance with the License.
// See the file LICENSE for the full text.
// You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//------------------------------------------------------------------------------
#ifndef OPTICAL_BENCH_SELECTION_SYSTEM_HPP_
#define OPTICAL_BENCH_SELECTION_SYSTEM_HPP_
#include <mutex>
#include <vector>
#include "phx/core/entity.hpp"
#include "phx/core/system.hpp"
#include "phx/rendering/components/transform.hpp"
#include "phx/suppress_warnings.hpp"
SUPPRESS_WARNINGS_BEGIN
#include "glm/glm.hpp"
SUPPRESS_WARNINGS_END
class SelectionSystem : public phx::System {
public:
explicit SelectionSystem(phx::Engine* engine);
SelectionSystem(const SelectionSystem& that) = default;
SelectionSystem(SelectionSystem&& temp) = default;
~SelectionSystem();
SelectionSystem& operator=(const SelectionSystem& that) = default;
SelectionSystem& operator=(SelectionSystem&& temp) = default;
void Update(const phx::FrameTimer::TimeInfo& time_info) override;
void Grab(phx::Transform* con);
void Release();
void Move(phx::Transform* con);
phx::Entity* GetGrabbed();
phx::Entity* GetHovered();
float GetIntersectionDistance();
void UpdateInsersectThreadData(glm::vec3 ori, glm::vec3 dir, glm::mat4 trans,
std::vector<phx::Entity*> entities);
void KillThread();
void ResetHoveredGrabbed() {
selector_currently_grabbed_entity_ = nullptr;
selector_currently_hovered_entity_ = nullptr;
}
private:
std::thread intersection_thread_;
void IntersectionThreadFunction();
std::mutex selector_input_mutex_;
std::vector<phx::Entity*> selector_entities_;
glm::vec3 selector_origin_;
glm::vec3 selector_direction_;
glm::mat4 selector_transform_;
std::mutex selector_output_mutex_;
phx::Entity* selector_result_entity_ = nullptr;
float selector_result_distance_;
phx::Entity* selector_currently_grabbed_entity_ = nullptr;
phx::Entity* selector_currently_hovered_entity_ = nullptr;
glm::mat4 selector_relative_grab_;
glm::mat4 selector_relative_hover_;
std::chrono::milliseconds selector_hover_time_start_;
bool selector_run_ = true;
};
#endif // OPTICAL_BENCH_SELECTION_SYSTEM_HPP_