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selection_system.hpp

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  • selection_system.hpp 2.94 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    
    #ifndef OPTICAL_BENCH_SELECTION_SYSTEM_HPP_
    #define OPTICAL_BENCH_SELECTION_SYSTEM_HPP_
    
    #include <mutex>
    #include <vector>
    #include "phx/core/entity.hpp"
    #include "phx/core/system.hpp"
    #include "phx/rendering/components/transform.hpp"
    #include "phx/suppress_warnings.hpp"
    
    SUPPRESS_WARNINGS_BEGIN
    #include "glm/glm.hpp"
    SUPPRESS_WARNINGS_END
    
    class SelectionSystem : public phx::System {
     public:
      explicit SelectionSystem(phx::Engine* engine);
      SelectionSystem(const SelectionSystem& that) = default;
      SelectionSystem(SelectionSystem&& temp) = default;
      ~SelectionSystem();
      SelectionSystem& operator=(const SelectionSystem& that) = default;
      SelectionSystem& operator=(SelectionSystem&& temp) = default;
    
      void Update(const phx::FrameTimer::TimeInfo& time_info) override;
      void Grab(phx::Transform* con);
      void Release();
      void Move(phx::Transform* con);
    
      phx::Entity* GetGrabbed();
      phx::Entity* GetHovered();
      float GetIntersectionDistance();
    
      void UpdateInsersectThreadData(glm::vec3 ori, glm::vec3 dir, glm::mat4 trans,
                                     std::vector<phx::Entity*> entities);
    
      void KillThread();
      void ResetHoveredGrabbed() {
        selector_currently_grabbed_entity_ = nullptr;
        selector_currently_hovered_entity_ = nullptr;
      }
    
     private:
      std::thread intersection_thread_;
      void IntersectionThreadFunction();
    
      std::mutex selector_input_mutex_;
      std::vector<phx::Entity*> selector_entities_;
      glm::vec3 selector_origin_;
      glm::vec3 selector_direction_;
      glm::mat4 selector_transform_;
    
      std::mutex selector_output_mutex_;
      phx::Entity* selector_result_entity_ = nullptr;
      float selector_result_distance_;
    
      phx::Entity* selector_currently_grabbed_entity_ = nullptr;
      phx::Entity* selector_currently_hovered_entity_ = nullptr;
      glm::mat4 selector_relative_grab_;
      glm::mat4 selector_relative_hover_;
      std::chrono::milliseconds selector_hover_time_start_;
    
      bool selector_run_ = true;
    };
    
    #endif  // OPTICAL_BENCH_SELECTION_SYSTEM_HPP_