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resource_utils.hpp

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  • resource_utils.hpp 3.54 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    
    #ifndef LIBRARY_PHX_RESOURCES_RESOURCE_UTILS_HPP_
    #define LIBRARY_PHX_RESOURCES_RESOURCE_UTILS_HPP_
    
    #include <map>
    #include <memory>
    #include <string>
    #include <vector>
    
    #include "json.hpp"
    
    #include "phx/core/logger.hpp"
    #include "phx/export.hpp"
    #include "phx/resources/resource_declaration.hpp"
    #include "phx/resources/resource_load_strategy.hpp"
    #include "phx/resources/resource_manager.hpp"
    #include "phx/resources/resource_pointer.hpp"
    #include "phx/resources/types/material.hpp"
    #include "phx/utility/aspects/singleton.hpp"
    
    namespace phx {
    /**
     * The ResourceUtils class contains static convenience methods to simplify
     * interactions with the resource system. It also holds a user configurable
     * resource search path. When operating on a relative file name, it will
     * search all entries in the search path and return/load the first file that
     * matches the given file name. Per default, the resource search path
     * contains the local directory and phx::resources_root.
     */
    class PHOENIX_EXPORT ResourceUtils final {
     public:
      static ResourceDeclaration GenericMaterialDeclaration(
          const std::string& material_name, glm::vec3 diffuse_color,
          glm::vec3 specular_color, glm::vec3 ambient_color, float shininess);
    
      static void AddResourceSearchPath(const std::string& path_to_add);
      static void ResetResourceSearchPath();
      static std::vector<std::string> GetResourceSearchPath();
    
      static std::string ExtractFileExtension(const std::string& file_name);
    
      static ResourceDeclaration DeclarationFromFile(
          const std::string& file_name, nlohmann::json additional_info = {},
          bool absolute_path = false);
    
      static ResourcePointer<Material> LoadGenericMaterial(
          const std::string& material_name, glm::vec3 diffuse_color,
          glm::vec3 specular_color = Material::GetDefault()->GetSpecularColor(),
          glm::vec3 ambient_color = Material::GetDefault()->GetAmbientColor(),