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33 results

resource_manager.cpp

  • user avatar
    aboensch authored
    issue #485
    a022e7ea
    History
    resource_manager.cpp 3.92 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    #include "phx/resources/resource_manager.hpp"
    
    #include <algorithm>
    #include <memory>
    #include <string>
    #include <utility>
    
    #include "phx/resources/generators/generic_material_generator.hpp"
    #include "phx/resources/loaders/assimp_model_loader.hpp"
    #include "phx/resources/loaders/image_loader.hpp"
    #include "phx/resources/loaders/shader_loader.hpp"
    
    namespace phx {
    
    ResourceManager::ResourceManager() {
      // per convention over configuration, we register default extensions here.
      this->RegisterMeshResourceExtensions();
      this->RegisterShaderResourceExtensions();
      this->RegisterImageResourceExtensions();
      this->RegisterResourceGenerators();
    }
    
    void ResourceManager::RegisterResourceType(
        const std::string &type, std::unique_ptr<ResourceLoadStrategy> loader) {
      // we intentionally overwrite loaders if they exist (assuming the caller
      // knows what she's doing).
      loaders_by_type_[type] = std::move(loader);
    }
    
    std::unique_ptr<phx::Resource> ResourceManager::Load(
        const ResourceDeclaration &declaration) {
      ResourceLoadStrategy *loader = nullptr;
      if (declaration.find("TYPE") != declaration.end()) {
        loader = GetLoaderForType(declaration["TYPE"]);
      } else {
        warn(
            "No Loader for Resource Declaration {}, can be determined, since it "
            " does not contain a TYPE key",
            declaration.dump());
      }
      if (loader == nullptr) return nullptr;
      return loader->Load(declaration);
    }
    
    phx::ResourceLoadStrategy *ResourceManager::GetLoaderForType(
        const std::string &type) const {
      auto loader_iterator = loaders_by_type_.find(type);
      if (loader_iterator == loaders_by_type_.end()) {
        phx::warn("No matching loader for TYPE {}", type);
        return nullptr;
      }
      return loader_iterator->second.get();
    }
    
    void ResourceManager::RegisterMeshResourceExtensions() {
      this->RegisterResourceType(".obj", std::make_unique<AssimpModelLoader>());
      this->RegisterResourceType(".stl", std::make_unique<AssimpModelLoader>());
    }
    
    void ResourceManager::RegisterShaderResourceExtensions() {
      this->RegisterResourceType(".frag", std::make_unique<ShaderLoader>());
      this->RegisterResourceType(".vert", std::make_unique<ShaderLoader>());
      this->RegisterResourceType(".geom", std::make_unique<ShaderLoader>());
      this->RegisterResourceType(".tesc", std::make_unique<ShaderLoader>());
      this->RegisterResourceType(".tese", std::make_unique<ShaderLoader>());
      this->RegisterResourceType(".comp", std::make_unique<ShaderLoader>());
    }
    
    void ResourceManager::RegisterImageResourceExtensions() {
      this->RegisterResourceType(".jpg", std::make_unique<ImageLoader>());
      this->RegisterResourceType(".jpeg", std::make_unique<ImageLoader>());
      this->RegisterResourceType(".png", std::make_unique<ImageLoader>());
      this->RegisterResourceType(".tga", std::make_unique<ImageLoader>());
    }
    
    void ResourceManager::RegisterResourceGenerators() {
      this->RegisterResourceType("GEN_MATERIAL",
                                 std::make_unique<MaterialGenerator>());
    }
    
    }  // namespace phx