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33 results

screenshot_pass.cpp

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  • screenshot_pass.cpp 2.40 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    
    #include "screenshot_pass.hpp"
    #include "phx/core/logger.hpp"
    #include "phx/resources/types/image.hpp"
    
    #include <fstream>
    
    namespace phx {
    
    // Copied from Stackoverflow
    inline bool file_exists(const std::string& name) {
      std::ifstream f(name.c_str());
      return f.good();
    }
    
    ScreenshotPass::ScreenshotPass(RenderTarget* render_target)
        : render_target_(render_target) {}
    
    ScreenshotPass::~ScreenshotPass() { free(data_storage_); }
    
    void ScreenshotPass::Initialize() {
      dims_ = render_target_->GetDimensions();
      data_storage_ = malloc(dims_.x * dims_.y * 4);
    }
    
    void ScreenshotPass::Execute() {
      if (!screenshot_next_frame) return;
    
      // Get Pixels into Memory
      render_target_->bind();
      glReadPixels(0, 0, dims_.x, dims_.y, GL_RGB, GL_UNSIGNED_BYTE, data_storage_);
      render_target_->unbind();
    
      // Save to disk
      auto image = new phx::Image(data_storage_, {dims_.x, dims_.y}, 24);
      auto name = FindNextFileName("Screenshot_") + ".png";
      if (image->Save(name)) {
        phx::info(("Saved " + name).c_str());
      } else {
        phx::warn(("Could not save " + name).c_str());
      }
      delete image;
    
      // Reset
      screenshot_next_frame = false;
    }
    
    void ScreenshotPass::Screenshot() { screenshot_next_frame = true; }
    
    std::string ScreenshotPass::FindNextFileName(const std::string name) {
      unsigned int i = 0;
      while (file_exists(name + std::to_string(i) + ".png")) {
        i++;
      }
      return name + std::to_string(i);
    }
    }  // namespace phx