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test_material.cpp
test_material.cpp 2.79 KiB
//------------------------------------------------------------------------------
// Project Phoenix
//
// Copyright (c) 2017-2018 RWTH Aachen University, Germany,
// Virtual Reality & Immersive Visualization Group.
//------------------------------------------------------------------------------
// License
//
// Licensed under the 3-Clause BSD License (the "License");
// you may not use this file except in compliance with the License.
// See the file LICENSE for the full text.
// You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//------------------------------------------------------------------------------
#include <array>
#include <vector>
#include "catch/catch.hpp"
#include "phx/core/component.hpp"
#include "phx/core/logger.hpp"
#include "phx/rendering/components/material_handle.hpp"
#include "test_utilities/glm_vec3.hpp"
SCENARIO("The material component keeps track of its attributes",
"[phx][phx::Material]") {
GIVEN("An empty material component") {
phx::CreateDefaultLogger();
phx::Material material;
THEN("it is by default red") {
REQUIRE(material.GetAmbientColor() == glm::vec3(0, 0, 0));
REQUIRE(material.GetSpecularColor() == glm::vec3(1, 1, 1));
REQUIRE(material.GetDiffuseColor() == glm::vec3(1, 0, 0));
REQUIRE(material.GetShininess() == 64.0f);
}
WHEN("we assign it to be some other material") {
glm::vec3 blue(0, 0, 1), white(1, 1, 1), green(0, 1, 0);
material.SetAmbientColor(blue);
material.SetDiffuseColor(green);
material.SetSpecularColor(white);
material.SetShininess(16.0f);
THEN("we expect these values to be stored") {
REQUIRE(material.GetAmbientColor() == blue);
REQUIRE(material.GetSpecularColor() == white);
REQUIRE(material.GetDiffuseColor() == green);
REQUIRE(material.GetShininess() == 16.0f);
}
WHEN("we copy it") {
phx::Material material2 = material;
THEN("we expect these values to be copied as well") {
REQUIRE(material2.GetAmbientColor() == blue);
REQUIRE(material2.GetSpecularColor() == white);
REQUIRE(material2.GetDiffuseColor() == green);
REQUIRE(material2.GetShininess() == 16.0f);
}
}
}