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33 results

test_material.cpp

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  • test_material.cpp 2.79 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    
    #include <array>
    #include <vector>
    
    #include "catch/catch.hpp"
    
    #include "phx/core/component.hpp"
    #include "phx/core/logger.hpp"
    #include "phx/rendering/components/material_handle.hpp"
    
    #include "test_utilities/glm_vec3.hpp"
    
    SCENARIO("The material component keeps track of its attributes",
             "[phx][phx::Material]") {
      GIVEN("An empty material component") {
        phx::CreateDefaultLogger();
    
        phx::Material material;
    
        THEN("it is by default red") {
          REQUIRE(material.GetAmbientColor() == glm::vec3(0, 0, 0));
          REQUIRE(material.GetSpecularColor() == glm::vec3(1, 1, 1));
          REQUIRE(material.GetDiffuseColor() == glm::vec3(1, 0, 0));
          REQUIRE(material.GetShininess() == 64.0f);
        }
        WHEN("we assign it to be some other material") {
          glm::vec3 blue(0, 0, 1), white(1, 1, 1), green(0, 1, 0);
    
          material.SetAmbientColor(blue);
          material.SetDiffuseColor(green);
          material.SetSpecularColor(white);
          material.SetShininess(16.0f);
    
          THEN("we expect these values to be stored") {
            REQUIRE(material.GetAmbientColor() == blue);
            REQUIRE(material.GetSpecularColor() == white);
            REQUIRE(material.GetDiffuseColor() == green);
            REQUIRE(material.GetShininess() == 16.0f);
          }
          WHEN("we copy it") {
            phx::Material material2 = material;
            THEN("we expect these values to be copied as well") {
              REQUIRE(material2.GetAmbientColor() == blue);
              REQUIRE(material2.GetSpecularColor() == white);
              REQUIRE(material2.GetDiffuseColor() == green);
              REQUIRE(material2.GetShininess() == 16.0f);
            }
          }
        }