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mesh_handle.hpp

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  • mesh_handle.hpp 1.99 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    #ifndef LIBRARY_PHX_RENDERING_COMPONENTS_MESH_HANDLE_HPP_
    #define LIBRARY_PHX_RENDERING_COMPONENTS_MESH_HANDLE_HPP_
    
    #include <string>
    
    #include "phx/core/component.hpp"
    #include "phx/export.hpp"
    #include "phx/resources/resource_pointer.hpp"
    #include "phx/resources/types/mesh.hpp"
    #include "phx/utility/aspects/nameable.hpp"
    
    namespace phx {
    /**
     * A component holding a simple pointer to a mesh
     */
    class PHOENIX_EXPORT MeshHandle final : public Component, public Nameable {
     public:
      ~MeshHandle() override = default;
    
      void SetMesh(ResourcePointer<Mesh> mesh);
      ResourcePointer<Mesh> GetMesh() const;
    
      std::string ToString() const override;
    
     protected:
      friend Entity;
      MeshHandle() = default;
      MeshHandle(const MeshHandle&) = delete;
      MeshHandle(MeshHandle&&) = default;
    
      MeshHandle& operator=(const MeshHandle&) = delete;
      MeshHandle& operator=(MeshHandle&&) = default;
    
     private:
      ResourcePointer<Mesh> mesh_{nullptr};
    };
    }  // namespace phx
    
    #endif  // LIBRARY_PHX_RENDERING_COMPONENTS_MESH_HANDLE_HPP_