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combustion_demo.cpp

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  • lens.cpp 14.10 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    
    #include "lens.hpp"
    #include <optix.h>
    #include "object_manager.hpp"
    #include "optix_context_manager.hpp"
    
    #include "phx/rendering/components/transform.hpp"
    #include "selection_mark_handler.hpp"
    #include "selector.hpp"
    
    #include "phx/rendering/components/material_handle.hpp"
    #include "phx/resources/resource_pointer.hpp"
    #include "phx/resources/resource_utils.hpp"
    #include "phx/resources/types/material.hpp"
    #include "phx/resources/types/model.hpp"
    #include "phx/suppress_warnings.hpp"
    
    SUPPRESS_WARNINGS_BEGIN
    #include "glm/glm.hpp"
    #include "glm/gtx/rotate_vector.hpp"
    #include "glm/gtx/string_cast.hpp"
    SUPPRESS_WARNINGS_END
    
    Lens::Lens(phx::Engine* engine, phx::Scene* scene, OptixContextManager* manager,
               LensSideType type1, LensSideType type2, optix::float3 frontCenter,
               float lensradius, float thickness, float radius, float radius2) {
      manager_ = manager;
      scene_ = scene;
    
      CreateGlassMaterialInstance();
      geometry_ = manager->GetContext()->createGeometryInstance(
          manager->GetLensGeometry(), &glass_material_, &glass_material_ + 1);
    
      geometry_["center"]->setFloat(0, 0, 0);
      geometry_["radius"]->setFloat(radius);
      geometry_["radius2"]->setFloat(radius2);
      geometry_["orientation"]->setFloat(optix::make_float3(0.f, 0.f, -1.f));
      geometry_["lensRadius"]->setFloat(lensradius);
    
      geometry_["side1Type"]->setInt(type1);
      geometry_["side2Type"]->setInt(type2);
      type_1_ = type1;
      type_2_ = type2;
    
      float cylinderLength = GetCylinderLength(thickness);
      geometry_["halfCylinderLength"]->setFloat(cylinderLength / 2);
    
      transform_ = manager->GetContext()->createTransform();
      transform_->setMatrix(false, &glm::mat4()[0][0], &glm::mat4()[0][0]);