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33 results

opengl_image_buffer_data.cpp

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    demiralp authored
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    opengl_image_buffer_data.cpp 4.01 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    
    #include "opengl_image_buffer_data.hpp"
    
    #include <algorithm>
    #include <memory>
    #include <string>
    
    namespace phx {
    
    template <>
    void phx::OpenGLImageBufferData<phx::OpenGLImageBufferDataType_RGB>::
        ReadColorPixels(bool read_front_buffer) {
      if (read_front_buffer) glReadBuffer(GL_FRONT_LEFT);
      glReadPixels(0, 0, static_cast<GLsizei>(width_),
                   static_cast<GLsizei>(height_), GL_RGB, GL_UNSIGNED_BYTE,
                   buffer_data_.data());
    }
    
    template <>
    void phx::OpenGLImageBufferData<phx::OpenGLImageBufferDataType_RGBA>::
        ReadColorPixels(bool read_front_buffer) {
      if (read_front_buffer) glReadBuffer(GL_FRONT_LEFT);
      glReadPixels(0, 0, static_cast<GLsizei>(width_),
                   static_cast<GLsizei>(height_), GL_RGBA, GL_UNSIGNED_BYTE,
                   buffer_data_.data());
    }
    
    template <>
    void phx::OpenGLImageBufferData<phx::OpenGLImageBufferDataType_Byte>::
        ReadDepthPixels(bool read_front_buffer) {
      if (read_front_buffer) glReadBuffer(GL_FRONT_LEFT);
      glReadPixels(0, 0, static_cast<GLsizei>(width_),
                   static_cast<GLsizei>(height_), GL_DEPTH_COMPONENT,
                   GL_UNSIGNED_BYTE, buffer_data_.data());
    }
    
    template <>
    void phx::OpenGLImageBufferData<phx::OpenGLImageBufferDataType_Float32>::
        ReadDepthPixels(bool read_front_buffer) {
      if (read_front_buffer) glReadBuffer(GL_FRONT_LEFT);
      glReadPixels(0, 0, static_cast<GLsizei>(width_),
                   static_cast<GLsizei>(height_), GL_DEPTH_COMPONENT, GL_FLOAT,
                   buffer_data_.data());
    }
    
    template <>
    std::unique_ptr<phx::Image> phx::OpenGLImageBufferData<
        phx::OpenGLImageBufferDataType_Float32>::CreateImage() const {
      // create empty image
      auto image =
          std::make_unique<Image>(std::array<std::size_t, 2>{{width_, height_}}, 8);
    
      // copy data, convert float to byte
      const auto image_data_pointer = image->GetPixels();
      for (std::size_t i = 0; i < image_data_pointer.second; ++i) {
        const auto pixel_pointer =
            reinterpret_cast<const float*>(&buffer_data_[i * 4]);
        image_data_pointer.first[i] = static_cast<unsigned char>(
            std::max(0.f, std::min(255.f, std::round(*pixel_pointer * 255.f))));
      }
      return image;
    }
    
    template <>
    std::unique_ptr<OpenGLImageBufferData<OpenGLImageBufferDataType_Float32>>
    phx::OpenGLImageBufferData<OpenGLImageBufferDataType_Float32>::CreateFromImage(
        phx::Image* image) {
      // check image type
      if (image->GetBitsPerPixel() != 8) image->To8Bits();
      // copy width, height and data
      auto dimensions = image->GetDimensions();
      auto buffer = std::make_unique<
          OpenGLImageBufferData<OpenGLImageBufferDataType_Float32>>(dimensions[0],
                                                                    dimensions[1]);
      const auto image_data_pointer = image->GetPixels();
      auto& buffer_ref = *buffer.get();
      for (std::size_t i = 0; i < image_data_pointer.second; ++i) {
        float* float_pointer =
            reinterpret_cast<float*>(&buffer_ref.buffer_data_[i * 4]);
        *float_pointer = static_cast<float>(image_data_pointer.first[i]) / 255.f;
      }
      return buffer;
    }
    
    }  // namespace phx