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sdl_mock.hpp

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  • sdl_mock.hpp 4.44 KiB
    //------------------------------------------------------------------------------
    // Project Phoenix
    //
    // Copyright (c) 2017-2018 RWTH Aachen University, Germany,
    // Virtual Reality & Immersive Visualization Group.
    //------------------------------------------------------------------------------
    //                                 License
    //
    // Licensed under the 3-Clause BSD License (the "License");
    // you may not use this file except in compliance with the License.
    // See the file LICENSE for the full text.
    // You may obtain a copy of the License at
    //
    //     https://opensource.org/licenses/BSD-3-Clause
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //------------------------------------------------------------------------------
    
    #ifndef TESTS_SRC_MOCKS_SDL_MOCK_HPP_
    #define TESTS_SRC_MOCKS_SDL_MOCK_HPP_
    
    #include "phx/suppress_warnings.hpp"
    
    SUPPRESS_WARNINGS_BEGIN
    #include "SDL.h"
    SUPPRESS_WARNINGS_END
    
    #include "trompeloeil.hpp"
    
    #include "mocks/sdl_mock_export.hpp"
    
    class SDL_MOCK_EXPORT SdlMockInternal {
     public:
      MAKE_MOCK1(SDL_Init, int(Uint32 flags));  // NOLINT(readability/casting)
      MAKE_MOCK1(SDL_InitSubSystem,
                 int(Uint32 flags));  // NOLINT(readability/casting)
      MAKE_MOCK1(SDL_VideoInit, int(const char* driver));
      MAKE_MOCK0(SDL_VideoQuit, void());
      MAKE_MOCK0(SDL_GetError, const char*());
      MAKE_MOCK2(SDL_GL_SetAttribute,
                 int(SDL_GLattr, int));  // NOLINT(readability/casting)
      MAKE_MOCK6(SDL_CreateWindow,
                 SDL_Window*(const char*, int, int, int, int, Uint32));
      MAKE_MOCK1(SDL_GL_CreateContext, SDL_GLContext(SDL_Window*));
      MAKE_MOCK1(SDL_GL_DeleteContext, void(SDL_GLContext));
      MAKE_MOCK1(SDL_DestroyWindow, void(SDL_Window*));
      MAKE_MOCK1(SDL_QuitSubSystem, void(Uint32));
      MAKE_MOCK1(SDL_GL_SwapWindow, void(SDL_Window*));
      MAKE_MOCK1(SDL_PollEvent, int(SDL_Event*));  // NOLINT(readability/casting)
      MAKE_MOCK3(SDL_GetWindowSize, void(SDL_Window*, int*, int*));
      MAKE_MOCK1(SDL_GL_SetSwapInterval, int(int));
      MAKE_MOCK1(SDL_ShowWindow, void(SDL_Window*));
      MAKE_MOCK1(SDL_HideWindow, void(SDL_Window*));
    };
    
    class SDL_MOCK_EXPORT SdlMock {
     public:
      SdlMock() : mock_(new SdlMockInternal) {}
      SdlMock(const SdlMock&) = delete;
      SdlMock(SdlMock&&) = default;
    
      ~SdlMock() { delete mock_; }
    
      SdlMock& operator=(const SdlMock&) = delete;
      SdlMock& operator=(SdlMock&&) = delete;