Select Git revision
measurement_calculations.vi
-
Post, Fabian authored
- fixed issue that caused actor_state_machine.vi to save every time (transform IO measurements to programmatic access) - project now only uses *_self copies of load_cell measurement subVIs, including typeDefs
Post, Fabian authored- fixed issue that caused actor_state_machine.vi to save every time (transform IO measurements to programmatic access) - project now only uses *_self copies of load_cell measurement subVIs, including typeDefs
DisplayClusterPawnCAVE.cpp 489 B
#include "DisplayClusterPawnCAVE.h"
#include "Game/IDisplayClusterGameManager.h"
#include "IDisplayCluster.h"
void ADisplayClusterPawnCAVE::BeginPlay()
{
Flystick = IDisplayCluster::Get().GetGameMgr()->GetNodeById("flystick");
}
void ADisplayClusterPawnCAVE::MoveForward(float value)
{
if (!Flystick)
Flystick = IDisplayCluster::Get().GetGameMgr()->GetNodeById("flystick");
if (!Flystick || value == 0.0f)
return;
AddMovementInput(Flystick->GetForwardVector(), value);
}