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Leon Niklas Lux
C++ Abschlussprojekt
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protected
feature/sound
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v1.0.1
v1.0.0
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Created with Raphaël 2.2.0
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Readme für Liblvl
v1.0.1 dev main
v1.0.1 dev main
Feature/editor day1
formatting
feature/sound
feature/sound
Ungenutzte Sounds entfernt
Sounds für das Abschiessen von Projektilen hinzugefuegt
Chunksize verkleinert fuer weniger delay
Falscher Sound korrigiert
Aktuellen Spielstand gemerged
Tuer und Spielertreffer Sound hinzugefügt
Treffer Sound und Hintergrund Sound laufen, verögerte Ausgabe vom Hit unklar
AudioManager eingefügt aber soundEffect funktioniert nicht
Nochmal den großen Reformat
v1.0.0
v1.0.0
add new level.h5
Fehlendes Doxygen
Fix/editor doors
Refactored Hit detection to lay groundworks for damage and health and fixed rendering issues during room change
Add missing Doxygen commets for Editor
Walls are now placed as StaticObjects according to Room Tiledata and next room is procedural
Entfernung von Renderable
Spielklassen in Namespace packen
Fix for editing rooms in Editor
working room changing, change camera context function
Health and Damage gets read out from Level File and Bullets don't collide with each other
Entfernen von Assets, die nicht mehr benötigt werden.
Dokue des Levelformats mit Mermaid Diagramm
Aktualsierte README mit Buildanleitung und Featureliste
Fix/change doors
Formattierung mithilfe von clang-format
Add ObjectManager, GameContext class and implement door handling in GameContext (detection if player enters door)
Fix wrong enemyID
Add loading/modifying rooms functionality to editor
Implementierung einer Kamera für Scrollen bei großen Räumen
Background rendering according to room data provided by hdf5 file
Verbesserung des Memory-Management im Spiel
Add saving and exporting mobs and objects in editor
SDLApplication zur Kapselung von SDL2 Ressourcen
Rewrite rendering Pipeline (use tilesheet and HDF5)
Konfigurationsmanagement mit CRTP und Boost Property Trees
Feature/editor implement liblvl
Hoffentlich Fix für die CI Pipeline
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