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- Downloads
Walls are now placed as StaticObjects according to Room Tiledata and next room is procedural
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- game/src/Camera.hpp 1 addition, 1 deletiongame/src/Camera.hpp
- game/src/GameContext.cpp 30 additions, 4 deletionsgame/src/GameContext.cpp
- game/src/GameContext.hpp 1 addition, 2 deletionsgame/src/GameContext.hpp
- game/src/ObjectManager.cpp 24 additions, 1 deletiongame/src/ObjectManager.cpp
- game/src/ObjectManager.hpp 32 additions, 2 deletionsgame/src/ObjectManager.hpp
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