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Refactored Hit detection to lay groundworks for damage and health and fixed...
Refactored Hit detection to lay groundworks for damage and health and fixed rendering issues during room change
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- game/src/BulletManager.cpp 4 additions, 4 deletionsgame/src/BulletManager.cpp
- game/src/BulletObject.cpp 3 additions, 1 deletiongame/src/BulletObject.cpp
- game/src/BulletObject.hpp 2 additions, 1 deletiongame/src/BulletObject.hpp
- game/src/ContactListener.cpp 31 additions, 60 deletionsgame/src/ContactListener.cpp
- game/src/DynamicObject.cpp 2 additions, 1 deletiongame/src/DynamicObject.cpp
- game/src/Enemy.cpp 2 additions, 1 deletiongame/src/Enemy.cpp
- game/src/GameContext.cpp 25 additions, 7 deletionsgame/src/GameContext.cpp
- game/src/GameContext.hpp 3 additions, 0 deletionsgame/src/GameContext.hpp
- game/src/GameObject.cpp 6 additions, 0 deletionsgame/src/GameObject.cpp
- game/src/GameObject.hpp 11 additions, 0 deletionsgame/src/GameObject.hpp
- game/src/GameWindow.cpp 2 additions, 16 deletionsgame/src/GameWindow.cpp
- game/src/ObjectManager.cpp 15 additions, 5 deletionsgame/src/ObjectManager.cpp
- game/src/ObjectManager.hpp 1 addition, 15 deletionsgame/src/ObjectManager.hpp
- game/src/Player.cpp 3 additions, 1 deletiongame/src/Player.cpp
- game/src/StaticObject.cpp 2 additions, 1 deletiongame/src/StaticObject.cpp
- game/src/StaticObject.hpp 1 addition, 1 deletiongame/src/StaticObject.hpp
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