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Jammer, Tim authoredJammer, Tim authored
DisplayClusterInput.Build.cs 774 B
using UnrealBuildTool;
public class DisplayClusterInput : ModuleRules
{
public DisplayClusterInput(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[]
{
}
);
PrivateIncludePaths.AddRange(
new string[]
{
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"DisplayCluster",
"Engine",
"InputCore",
"InputDevice"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}