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David Maul
cpp-project
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building
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building
Branches
19
main
default
protected
NoHelp
architecture-refactoring
box2d
buildingFeatures
building_interaction
clang-tidy
clang-tidy-cleanup
cleanUpMenus
david-author
documentation
doxygen-cleanup
engine-scaling
helpMenu
interpolation
level-from-commandline
leveleditor
leveleditor-fix
leveleditor-placement
20 results
Begin with the selected commit
Created with Raphaël 2.2.0
6
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UNAVAILABLE Units now can't move
After Wait cmd unit change in UnavailableState
new context menu after movement + go back to fallback position if movement was cancelled
Function getUnitsInRangeWithDamagePotential now cares about Unit Faction
add endscreen
Add very basic helpmenu
Added Doxygen comments to some headers
Updated unit_context_menu + ChangingUnitState to Unavailable + Updated getUnitsInRangeWithDamagePotential to care about faction
unit_contextmenu
unit_contextmenu
Merge branch 'player-interaction' into 'main'
Add building capture feature
Consider white buildings as not capturable
Fix Typo that combined two menu options
Commit changes
Add new Menu Option to end the turn, triggering the change turn function
Implement player losing money when recruiting units
Handle selecting city without showing "train"
Implement different menu for allied/enemy units and buildings
Deletete playerFaction and change it to UnitFaction because they are synonymus
fixed memory leak in level scene
Merge branch 'player' into 'main'
Fix missing config needed for unit construction and set starting units to spawn in unavailable state
player
player
Fix Bug with start and end turn and start the first turn immeadiatly after loading
Fix stuff broken by merge
Fix tilemarker not reaching leftmost tile
Add the proper test Level to test more gameplay
Merge branch 'main' into 'player'
hopefully fix dpi fetching
engine-scaling
engine-scaling
add .clang-tidy
clang-tidy
clang-tidy
Merge branch 'unit_movement' into 'main'
Unit movement
Fix Inverse cliff corners having wrong move cost
unit_movement
unit_movement
Fix EventHandler for Movement and Attack range that got broken by merge
Fix circular import by giving Config Ownership of all enums
Merge branch 'main' into 'unit_movement'
Merge branch 'uiInteraction/building' into 'main'
Ui interaction/building
Got the actual recruiting to work :)
uiInteraction/b…
uiInteraction/building
added level specification to LevelEditor.md
Merge branch 'ui-components' into uiInteraction/building
Implementing animated movement of units (tile-based)
box2d
box2d
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