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  • building
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  • architecture-refactoring
  • box2d
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  • building_interaction
  • clang-tidy
  • clang-tidy-cleanup
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Created with Raphaël 2.2.06Feb543231Jan3029282726252423221916125UNAVAILABLE Units now can't moveAfter Wait cmd unit change in UnavailableStatenew context menu after movement + go back to fallback position if movement was cancelledFunction getUnitsInRangeWithDamagePotential now cares about Unit Factionadd endscreenAdd very basic helpmenuAdded Doxygen comments to some headersUpdated unit_context_menu + ChangingUnitState to Unavailable + Updated getUnitsInRangeWithDamagePotential to care about factionunit_contextmenuunit_contextmenuMerge branch 'player-interaction' into 'main'Add building capture featureConsider white buildings as not capturableFix Typo that combined two menu optionsCommit changesAdd new Menu Option to end the turn, triggering the change turn functionImplement player losing money when recruiting unitsHandle selecting city without showing "train"Implement different menu for allied/enemy units and buildingsDeletete playerFaction and change it to UnitFaction because they are synonymusfixed memory leak in level sceneMerge branch 'player' into 'main'Fix missing config needed for unit construction and set starting units to spawn in unavailable stateplayerplayerFix Bug with start and end turn and start the first turn immeadiatly after loadingFix stuff broken by mergeFix tilemarker not reaching leftmost tileAdd the proper test Level to test more gameplayMerge branch 'main' into 'player'hopefully fix dpi fetchingengine-scalingengine-scalingadd .clang-tidyclang-tidyclang-tidyMerge branch 'unit_movement' into 'main'Unit movementFix Inverse cliff corners having wrong move costunit_movementunit_movementFix EventHandler for Movement and Attack range that got broken by mergeFix circular import by giving Config Ownership of all enumsMerge branch 'main' into 'unit_movement'Merge branch 'uiInteraction/building' into 'main'Ui interaction/buildingGot the actual recruiting to work :)uiInteraction/b…uiInteraction/buildingadded level specification to LevelEditor.mdMerge branch 'ui-components' into uiInteraction/buildingImplementing animated movement of units (tile-based)box2dbox2d
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