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David Maul
cpp-project
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8d77c11bc800762a0142398ff850932b18a7fb8e
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8d77c11bc800762a0142398ff850932b18a7fb8e
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20
main
default
protected
NoHelp
architecture-refactoring
box2d
building
buildingFeatures
building_interaction
clang-tidy
clang-tidy-cleanup
cleanUpMenus
david-author
documentation
doxygen-cleanup
engine-scaling
helpMenu
interpolation
level-from-commandline
leveleditor
leveleditor-fix
leveleditor-placement
21 results
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Created with Raphaël 2.2.0
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Merge branch 'main' of git-ce.rwth-aachen.de:david.maul/cpp-project into leveleditor
Fixed a bug where the enemy possible movement tiles are shown. Renaming updatePosition method to moveTo
Unit move animation implemented
added doc comments for LevelScene
removed old dead code (forward declaration of Tile)
added documentation to main.cpp
changed includes in LevelScene
Adding body destructure behaviour
Fix wrong marking of allies for attacking
Centering main menu, removing test level from main menu
Fix: Attacking Damage Values are correct now
Fix bug introduced by last commit
introduced full fledged command line application for launching editor
improved level saving usability
Replacing std::endl with '\n'
Fix: Segfault if using attack
Adding more initializers to level
Fix: Cursor Movement initialized
Fix: End Turn is working now
fix bug with capture coordinates
Fix: Rendering of Units works
Fix: tiles and buildings getting rendered correctly, Cursor is working correctly
WiP: Working on project structure
Merge branch 'project-structure-refactoring' into 'main'
added doc comments for MainWindow, SaveButton, TIle, TopBar, ZoomInButton, ZoomInfo, ZoomOutButton
Delete accidental double declaration from merge
doxygen-cleanup
doxygen-cleanup
Add doxygen comments to new menus
Merge remote-tracking branch 'origin/main' into doxygen-cleanup
Add more Doxygen Comments, mainly for UI
improved doc comments for LevelNameEdit and LevelView
added doc comments for AdvancedPlacementSwitch
fixed top level file comments
renamed onCheckboxToggled -> onAdvancedPlacementToggled
eliminated all compiler warnings for level editor
renamed AutomateButton -> AdvancedPlacementSwitch
switched green & yellow moved gloabal variables into load function of spriteprovider
Moving files into new sub directories to improve the project structure. \n\n- Changing paths for that.\n- Adding the PhysicsEngine.cpp and PhysicsEngine.hpp without content.
project-structu…
project-structure-refactoring
Merge branch 'public-private-refactoring' into 'main'
prefix getter methods for positions with get
make unnecessary public members private and make some class names camel case
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