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  • 8d77c11bc800762a0142398ff850932b18a7fb8e
  • main default protected
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  • architecture-refactoring
  • box2d
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Created with Raphaël 2.2.09Feb876543231Jan3029282726252423221916125Merge branch 'main' of git-ce.rwth-aachen.de:david.maul/cpp-project into leveleditorFixed a bug where the enemy possible movement tiles are shown. Renaming updatePosition method to moveToUnit move animation implementedadded doc comments for LevelSceneremoved old dead code (forward declaration of Tile)added documentation to main.cppchanged includes in LevelSceneAdding body destructure behaviourFix wrong marking of allies for attackingCentering main menu, removing test level from main menuFix: Attacking Damage Values are correct nowFix bug introduced by last commitintroduced full fledged command line application for launching editorimproved level saving usabilityReplacing std::endl with '\n'Fix: Segfault if using attackAdding more initializers to levelFix: Cursor Movement initializedFix: End Turn is working nowfix bug with capture coordinatesFix: Rendering of Units worksFix: tiles and buildings getting rendered correctly, Cursor is working correctlyWiP: Working on project structureMerge branch 'project-structure-refactoring' into 'main'added doc comments for MainWindow, SaveButton, TIle, TopBar, ZoomInButton, ZoomInfo, ZoomOutButtonDelete accidental double declaration from mergedoxygen-cleanupdoxygen-cleanupAdd doxygen comments to new menusMerge remote-tracking branch 'origin/main' into doxygen-cleanupAdd more Doxygen Comments, mainly for UIimproved doc comments for LevelNameEdit and LevelViewadded doc comments for AdvancedPlacementSwitchfixed top level file commentsrenamed onCheckboxToggled -> onAdvancedPlacementToggledeliminated all compiler warnings for level editorrenamed AutomateButton -> AdvancedPlacementSwitchswitched green & yellow moved gloabal variables into load function of spriteproviderMoving files into new sub directories to improve the project structure. \n\n- Changing paths for that.\n- Adding the PhysicsEngine.cpp and PhysicsEngine.hpp without content.project-structu…project-structure-refactoringMerge branch 'public-private-refactoring' into 'main'prefix getter methods for positions with getmake unnecessary public members private and make some class names camel case
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