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David Maul
cpp-project
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7c33c4bed2aef80809dd0c8151741d1c06cd2eec
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7c33c4bed2aef80809dd0c8151741d1c06cd2eec
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20
main
default
protected
NoHelp
architecture-refactoring
box2d
building
buildingFeatures
building_interaction
clang-tidy
clang-tidy-cleanup
cleanUpMenus
david-author
documentation
doxygen-cleanup
engine-scaling
helpMenu
interpolation
level-from-commandline
leveleditor
leveleditor-fix
leveleditor-placement
21 results
Begin with the selected commit
Created with Raphaël 2.2.0
6
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Implement different menu for allied/enemy units and buildings
Deletete playerFaction and change it to UnitFaction because they are synonymus
fixed memory leak in level scene
Merge branch 'player' into 'main'
Fix missing config needed for unit construction and set starting units to spawn in unavailable state
player
player
Fix Bug with start and end turn and start the first turn immeadiatly after loading
Fix stuff broken by merge
Fix tilemarker not reaching leftmost tile
Add the proper test Level to test more gameplay
Merge branch 'main' into 'player'
hopefully fix dpi fetching
engine-scaling
engine-scaling
add .clang-tidy
clang-tidy
clang-tidy
Merge branch 'unit_movement' into 'main'
Unit movement
Fix Inverse cliff corners having wrong move cost
unit_movement
unit_movement
Fix EventHandler for Movement and Attack range that got broken by merge
Fix circular import by giving Config Ownership of all enums
Merge branch 'main' into 'unit_movement'
Merge branch 'uiInteraction/building' into 'main'
Ui interaction/building
Got the actual recruiting to work :)
uiInteraction/b…
uiInteraction/building
added level specification to LevelEditor.md
Merge branch 'ui-components' into uiInteraction/building
Implementing animated movement of units (tile-based)
box2d
box2d
minor change
Add correct sprite rendering for all unit types
ui-components
ui-components
updated architecture.svg
added architecture description to documentation
added level editor system architecture diagramm
add unitidtipstring map
Fixing bug where the bullet is shown at `(0,0)` before spawning by calling `update()` at the end of the Bullet constructor
add switch case
continue work on recuitable units and ui
Add call to recableUnit
add helper functions to avoid code duplication
Small Changes
add key events for attacking
Merge branch 'ui-components' of git-ce.rwth-aachen.de:david.maul/cpp-project into ui-components
Merge remote-tracking branch 'origin/ui-components' into ui-components
Merge branch 'building_interaction' into 'main'
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