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  • 7c33c4bed2aef80809dd0c8151741d1c06cd2eec
  • main default protected
  • NoHelp
  • architecture-refactoring
  • box2d
  • building
  • buildingFeatures
  • building_interaction
  • clang-tidy
  • clang-tidy-cleanup
  • cleanUpMenus
  • david-author
  • documentation
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  • level-from-commandline
  • leveleditor
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21 results
Created with Raphaël 2.2.06Feb543231Jan3029282726252423221916125Implement different menu for allied/enemy units and buildingsDeletete playerFaction and change it to UnitFaction because they are synonymusfixed memory leak in level sceneMerge branch 'player' into 'main'Fix missing config needed for unit construction and set starting units to spawn in unavailable stateplayerplayerFix Bug with start and end turn and start the first turn immeadiatly after loadingFix stuff broken by mergeFix tilemarker not reaching leftmost tileAdd the proper test Level to test more gameplayMerge branch 'main' into 'player'hopefully fix dpi fetchingengine-scalingengine-scalingadd .clang-tidyclang-tidyclang-tidyMerge branch 'unit_movement' into 'main'Unit movementFix Inverse cliff corners having wrong move costunit_movementunit_movementFix EventHandler for Movement and Attack range that got broken by mergeFix circular import by giving Config Ownership of all enumsMerge branch 'main' into 'unit_movement'Merge branch 'uiInteraction/building' into 'main'Ui interaction/buildingGot the actual recruiting to work :)uiInteraction/b…uiInteraction/buildingadded level specification to LevelEditor.mdMerge branch 'ui-components' into uiInteraction/buildingImplementing animated movement of units (tile-based)box2dbox2dminor changeAdd correct sprite rendering for all unit typesui-componentsui-componentsupdated architecture.svgadded architecture description to documentationadded level editor system architecture diagrammadd unitidtipstring mapFixing bug where the bullet is shown at `(0,0)` before spawning by calling `update()` at the end of the Bullet constructoradd switch casecontinue work on recuitable units and uiAdd call to recableUnitadd helper functions to avoid code duplicationSmall Changesadd key events for attackingMerge branch 'ui-components' of git-ce.rwth-aachen.de:david.maul/cpp-project into ui-componentsMerge remote-tracking branch 'origin/ui-components' into ui-componentsMerge branch 'building_interaction' into 'main'
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