Merge main into box2d to implement physics
Implement phsyics from box2d branch
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added In Progress label
assigned to @david.hermann
added 2 commits
added 7 commits
- dc33e795 - Function getUnitsInRangeWithDamagePotential now cares about Unit Faction
- 5e6393c3 - new context menu after movement + go back to fallback position if movement was cancelled
- ad8c46f8 - After Wait cmd unit change in UnavailableState
- 16f9795d - UNAVAILABLE Units now can't move
- 78e9e805 - updated Attack function
- e0ad6fe3 - Small Fix in Attack function
- 58267556 - Merge branch 'updated_unit_contextmenu' into 'main'
Toggle commit listadded 2 commits
added 11 commits
- c10c0cc1 - 1 earlier commit
- 1ff39386 - Commit changes
- 71bdbd13 - Consider white buildings as not capturable
- a7dc2126 - Add building capture feature
- 7df32f81 - Change lvl.cpp
- aec0da45 - Solve crititcal bug with selecting state
- 7e878cdb - Make recruitment menu great again
- 818430d7 - Fix green and yellow textures being swapped
- fa34e64f - Merge remote-tracking branch 'origin/main' into buildingFeatures
- 1687c1cf - Fix showing tiles when not it should
- f3eaad31 - Merge branch 'buildingFeatures' into 'main'
Toggle commit listadded 1 commit
- b75c9897 - Fix missing movement value for vertical bridges
added 96 commits
- c3814c85...f3352719 - 86 earlier commits
- 86bccb1d - check box on left
- c2355bd0 - noForest Bug Fix
- 7817180d - Merge branch 'leveleditor' of git-ce.rwth-aachen.de:david.maul/cpp-project into leveleditor
- 5bff094b - merge
- f41d5d21 - StreetsToWater Bug Fix
- 2f26c235 - Fix SegFault untenLinks
- f4af0eb0 - final fixes
- f16cae9b - Merge remote-tracking branch 'origin/main' into leveleditor
- 20b137f9 - Update spritesheet
- a9e168c9 - Merge branch 'leveleditor' into 'main'
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