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@@ -87,19 +87,8 @@ class Level : public Scene
int selectUnit(int tileX, int tileY);
int selectBuilding(int tileX, int tileY);
ContextMenu m_contextMenu;
TileMarker m_currentPos;
bool m_contextMenuActive;
TileMarker m_currentPos;
int m_id;
bool selectUnit(int tileX, int tileY);
bool targetUnit(int tileX, int tileY);
bool selectBuilding(int tileX, int tileY);
bool clickCheckLeft(int mouseX, int mouseY);
bool clickCheckRight(int mouseX, int mouseY);
void handleSelectingEvents(Engine& engine, SDL_Event& event);
void handleMenuActiveEvents(Engine& engine, SDL_Event& event);
void handleMovementEvents(Engine& engine, SDL_Event& event);
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