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Unverified Commit d81c90ce authored by David Hermann's avatar David Hermann
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Moving files into new sub directories to improve the project structure. \n\n-...

Moving files into new sub directories to improve the project structure. \n\n- Changing  paths for that.\n- Adding the PhysicsEngine.cpp and PhysicsEngine.hpp without content.
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1 merge request!41Moving files into new sub directories to improve the project structure
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with 42 additions and 30 deletions
......@@ -54,6 +54,8 @@ set(CMAKE_BUILD_TYPE Debug)
set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 -Wall -Wextra -Wpedantic")
set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall -Wextra -Wpedantic")
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
add_definitions(-DDEBUG)
# Compiler-Warnungen aktivieren
......
File moved
File moved
#include "Config.hpp"
#include "Unit.hpp"
#include "../entities/Unit.hpp"
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/xml_parser.hpp>
#include <iostream>
......
......@@ -3,7 +3,6 @@
#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/xml_parser.hpp>
#include <optional>
#include <stdexcept>
#include <string>
#include <unordered_map>
......
#include "Engine.hpp"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "Scene.hpp"
#include "Spritesheet.hpp"
#include "Window.hpp"
#include <SDL.h>
#include <SDL_events.h>
#include <SDL_image.h>
#include <SDL_render.h>
#include <SDL_timer.h>
#include <deque>
#include <memory>
#include <optional>
......
#pragma once
#include "Config.hpp"
#include "SDL_events.h"
#include "Scene.hpp"
#include "Spritesheet.hpp"
#include "Window.hpp"
#include <SDL.h>
#include <SDL_events.h>
#include <SDL_render.h>
#include <deque>
#include <memory>
......
#pragma once
#include "Engine.hpp"
#include <SDL.h>
namespace advanced_wars
......
......@@ -8,11 +8,12 @@
#include "Spritesheet.hpp"
#include "Engine.hpp"
#include "highfive/H5File.hpp"
#include <SDL_image.h>
#include <SDL_render.h>
#include <cstddef>
#include <cstdint>
#include <highfive/H5File.hpp>
#include <stdexcept>
#include <string>
#include <vector>
......
File moved
#include "Tile.hpp"
#include "Spritesheet.hpp"
#include <vector>
namespace advanced_wars
......@@ -30,7 +31,8 @@ void Tile::render(Engine& engine, int scale)
&dest, 0, NULL, SDL_FLIP_NONE);
}
TileId Tile::getType() const {
TileId Tile::getType() const
{
return m_id; // Gibt den gespeicherten TileId zurück
}
......
File moved
#include "Window.hpp"
#include <stdexcept>
namespace advanced_wars
......
File moved
#include "Effect.hpp"
#include "Spritesheet.hpp"
#include "../core/Spritesheet.hpp"
#include <vector>
namespace advanced_wars
......
#pragma once
#include "Engine.hpp"
#include "../core/Engine.hpp"
namespace advanced_wars
{
......
#include "Building.hpp"
#include "Spritesheet.hpp"
#include "../core/Spritesheet.hpp"
#include <iostream>
namespace advanced_wars
......
#pragma once
#include "Engine.hpp"
#include "Scene.hpp"
#include "Unit.hpp"
#include "../core/Engine.hpp"
#include "../core/Scene.hpp"
#include "../entities/Unit.hpp"
#include <unordered_map>
namespace advanced_wars
......
#include "Unit.hpp"
#include "Config.hpp"
#include "../core/Config.hpp"
#include <iostream>
namespace advanced_wars
......
#pragma once
#include "Config.hpp"
#include "Engine.hpp"
#include "../combat/Weapon.hpp"
#include "../core/Config.hpp"
#include "../core/Engine.hpp"
#include "Weapon.hpp"
#include <SDL_events.h>
#include <optional>
#include <unordered_map>
#include <vector>
......
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