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David Maul
cpp-project
Commits
82a7c1ef
Commit
82a7c1ef
authored
5 months ago
by
Lorenz Martin Diel
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Plain Diff
logic of different tabels per weapon implemented
parent
8d77c11b
Branches
units2+xml
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src/unit.cpp
+48
-16
48 additions, 16 deletions
src/unit.cpp
with
48 additions
and
16 deletions
src/unit.cpp
+
48
−
16
View file @
82a7c1ef
...
@@ -93,42 +93,74 @@ namespace advanced_wars
...
@@ -93,42 +93,74 @@ namespace advanced_wars
void
Unit
::
attack
(
Unit
&
enemy
)
void
Unit
::
attack
(
Unit
&
enemy
)
{
{
// Zuerst die Tabel für die Waffen der angreifenden Einheit holen
// Zuerst die Tabel für die primäre Waffe der angreifenden Einheit holen
auto
&
attackerSecondaryWeaponTable
=
secWeapon
[
id
];
auto
&
attackerSecondaryWeaponTable
=
secWeapon
[
id
];
auto
&
attackerPrimaryWeaponTable
=
primWeapon
[
id
];
// Schadenswert für die angreifende Einheit gegen die verteidigende Einheit berechnen
// Schadenswert für die angreifende Einheit gegen die verteidigende Einheit berechnen
// Es wird die Waffe genommen die mehr Schaden macht
int
attackerDamageValue
=
0
;
if
(
attackerSecondaryWeaponTable
.
find
(
enemy
.
id
)
!=
attackerSecondaryWeaponTable
.
end
())
if
(
attackerSecondaryWeaponTable
.
find
(
enemy
.
id
)
!=
attackerSecondaryWeaponTable
.
end
())
{
{
int
attackerDamageValue
=
attackerSecondaryWeaponTable
[
enemy
.
id
];
attackerDamageValue
=
attackerSecondaryWeaponTable
[
enemy
.
id
];
// Berechne den Schaden in Abhängigkeit der Gesundheit der angreifenden Einheit
}
int
offDamage
=
attackerDamageValue
*
(
static_cast
<
float
>
(
health
)
/
max_health
);
if
(
attackerPrimaryWeaponTable
.
find
(
enemy
.
id
)
!=
attackerPrimaryWeaponTable
.
end
())
{
if
(
attackerDamageValue
<
attackerPrimaryWeaponTable
[
enemy
.
id
])
{
// Here ammo deduction should happen if applicable
attackerDamageValue
=
attackerPrimaryWeaponTable
[
enemy
.
id
];
}
}
if
(
attackerDamageValue
==
0
)
{
std
::
cout
<<
"No damage value found for attack from unit "
<<
static_cast
<
int
>
(
id
)
<<
" against unit "
<<
static_cast
<
int
>
(
enemy
.
id
)
<<
std
::
endl
;
}
else
{
// Schaden auf den Gegner anwenden
int
offDamage
=
attackerDamageValue
*
(
static_cast
<
float
>
(
health
)
/
max_health
);
enemy
.
health
-=
offDamage
;
enemy
.
health
-=
offDamage
;
enemy
.
health
=
std
::
max
(
0
,
enemy
.
health
);
// Ensuring health is not negative
std
::
cout
<<
"Enemy health after attack: "
<<
enemy
.
health
<<
std
::
endl
;
std
::
cout
<<
"Enemy health after attack: "
<<
enemy
.
health
<<
std
::
endl
;
// Prüfen, ob der Gegner noch am Leben ist um zurückzuschlagen
// Prüfen, ob der Gegner noch am Leben ist um zurückzuschlagen
if
(
enemy
.
health
>
0
)
if
(
enemy
.
health
>
0
)
{
{
//
Tabel
le f
ür die primäre Waffe der verteidigenden Einheit holen
//
Weapon tab
le
s
f
or the defender
auto
&
defenderSecondaryWeaponTable
=
secWeapon
[
enemy
.
id
];
auto
&
defenderSecondaryWeaponTable
=
secWeapon
[
enemy
.
id
];
if
(
defenderSecondaryWeaponTable
.
find
(
this
->
id
)
!=
defenderSecondaryWeaponTable
.
end
())
auto
&
defenderPrimaryWeaponTable
=
primWeapon
[
enemy
.
id
];
int
defenderDamageValue
=
0
;
// Declare outside for later use
// Determine the damage value for the defender
if
(
defenderSecondaryWeaponTable
.
find
(
id
)
!=
defenderSecondaryWeaponTable
.
end
())
{
defenderDamageValue
=
defenderSecondaryWeaponTable
[
id
];
}
if
(
defenderPrimaryWeaponTable
.
find
(
id
)
!=
defenderPrimaryWeaponTable
.
end
())
{
if
(
defenderDamageValue
<
defenderPrimaryWeaponTable
[
id
])
{
{
int
defenderDamageValue
=
defenderSecondaryWeaponTable
[
this
->
id
];
// Deduct ammo for primary weapon, if applicable
int
defDamage
=
defenderDamageValue
*
(
static_cast
<
float
>
(
enemy
.
health
)
/
enemy
.
max_health
);
defenderDamageValue
=
defenderPrimaryWeaponTable
[
id
];
}
}
// Schaden auf die angreifende Einheit anwenden
// If a valid damage value was determined for retaliation
if
(
defenderDamageValue
>
0
)
{
int
defDamage
=
static_cast
<
int
>
(
defenderDamageValue
*
static_cast
<
float
>
(
enemy
.
health
)
/
enemy
.
max_health
);
this
->
health
-=
defDamage
;
this
->
health
-=
defDamage
;
this
->
health
=
std
::
max
(
0
,
this
->
health
);
// Safeguard against negative health
std
::
cout
<<
"Ally health after retaliation: "
<<
this
->
health
<<
std
::
endl
;
std
::
cout
<<
"Ally health after retaliation: "
<<
this
->
health
<<
std
::
endl
;
}
}
}
}
}
}
else
{
std
::
cerr
<<
"No damage value found for attack from unit "
<<
static_cast
<
int
>
(
id
)
<<
" against unit "
<<
static_cast
<
int
>
(
enemy
.
id
)
<<
std
::
endl
;
}
}
}
void
Unit
::
update_position
(
int
posX
,
int
posY
)
void
Unit
::
update_position
(
int
posX
,
int
posY
)
...
...
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