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Commit 819aece6 authored by Lorenz Martin Diel's avatar Lorenz Martin Diel
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adjusted xml to UnitId

parent ca31cb74
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......@@ -83,19 +83,19 @@ namespace advanced_wars
{"mechanized_infantry", UnitId::MECHANIZED_INFANTERY},
{"recon", UnitId::RECON},
{"apc", UnitId::APC},
{"anti_air", UnitId::ANTI_AIR},
{"tank", UnitId::TANK},
{"md_tank", UnitId::MD_TANK},
{"anti_air_tank", UnitId::ANTI_AIR_TANK},
{"medium_tank", UnitId::MEDIUM_TANK},
{"heavy_tank", UnitId::HEAVY_TANK},
{"neotank", UnitId::NEO_TANK},
{"artillery", UnitId::ARTILLERY},
{"rocket", UnitId::ROCKET_ARTILLERY},
{"missile", UnitId::MISSILE},
{"rocket_artillery", UnitId::ROCKET_ARTILLERY},
{"anti_air_missile_launcher", UnitId::ANTI_AIR_MISSILE_LAUNCHER},
{"lander", UnitId::LANDER},
{"cruiser", UnitId::CRUISER},
{"submarine", UnitId::SUBMARINE},
{"battleship", UnitId::BATTLESHIP},
{"t_copter", UnitId::TRANSPORT_HELICOPTER},
{"b_copter", UnitId::BATTLE_HELICOPTER},
{"transport_helicopter", UnitId::TRANSPORT_HELICOPTER},
{"battle_helicopter", UnitId::BATTLE_HELICOPTER},
{"fighter", UnitId::FIGHTER},
{"bomber", UnitId::BOMBER}};
......
......@@ -20,21 +20,25 @@ enum class UnitId {
INFANTERY = 0,
MECHANIZED_INFANTERY = 1,
RECON = 2,
TANK = 3,
MD_TANK = 4,
MEDIUM_TANK = 3,
HEAVY_TANK = 4,
NEO_TANK = 5,
//Diese Einheti kann im Spiel infantery bewegen
APC = 6,
ANTI_AIR = 7,
ANTI_AIR_TANK = 7,
ARTILLERY = 8,
ROCKET_ARTILLERY = 9,
MISSILE = 10,
ANTI_AIR_MISSILE_LAUNCHER = 10,
FIGHTER = 11,
BOMBER = 12,
BATTLE_HELICOPTER = 13,
//Diese Einheti kann im Spiel infantery bewegen
TRANSPORT_HELICOPTER = 14,
BATTLESHIP = 15,
CRUISER = 16,
//Diese Einheit kann im Spiel alle Bodeneinheiten bewegen
LANDER = 17,
//Diese Einheit kann tauchen, und ist somit für einige Einheiten nicht sichtbar und kann zum Teil auch im Tauchen nicht angegriffen werden
SUBMARINE = 18,
UNKNOWN = 19
};
......
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