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David Maul
cpp-project
Commits
5b55b7f9
Commit
5b55b7f9
authored
4 months ago
by
Frederik
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Properly format README and add missing author details for Tilemarker
parent
683fbb67
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README.md
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-35
54 additions, 35 deletions
README.md
src/game/ui/TileMarker.cpp
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src/game/ui/TileMarker.cpp
src/game/ui/TileMarker.hpp
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src/game/ui/TileMarker.hpp
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README.md
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@@ -132,6 +132,11 @@ David Maul:
Frederik Keens:
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Rendering of the graphics and scene management
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Player logic
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Diverse support in event handling and bugs
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Merge request last resort
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Specifics:
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main.cpp
-
Player.cpp/hpp
-
Level.cpp/hpp
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@@ -171,13 +176,13 @@ Nils Jonathan Friedrich Eckardt:
Jonathan Dueck (committer name TheUltimateOptimist):
Allgemein:
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Allgemein:
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Level Editor
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Level Laden und Speichern
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Level Dateiformat
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LevelEditor Dokumentation (in documentation ordner)
Spezifisch:
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Spezifisch:
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src/editor/EventHandler.cpp/hpp
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src/editor/LevelNameEdit.cpp/hpp
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src/editor/LevelScene.hpp/cpp
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@@ -197,3 +202,17 @@ Spezifisch:
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src/editor/ZoomOutButton.cpp/hpp
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in src/game/main.cpp auch noch getLevelFilePath und ersten block in main methode
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in src/game/level/Level.cpp im Konstruktor das Laden des Levels
Nicolas Will:
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Tilemarker.cpp/hpp
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UnitInfoMenu.cpp/hpp
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HelpMenu.cpp/hpp
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PauseMenu.cpp/hpp
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Endscreen.cpp/hpp
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RecruitingMenu.cpp/hpp
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ContextMenu.cpp/hpp
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Level.cpp/hpp
-
Unit.cpp/hpp
-
Building.cpp/hpp
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src/game/ui/TileMarker.cpp
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/**
* Tilemarker.cpp
*
* @author Nicolas Will
*/
#include
"TileMarker.hpp"
#include
<iostream>
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src/game/ui/TileMarker.hpp
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/**
* Tilemarker.hpp
*
* @author Nicolas Will
*/
#pragma once
#include
"../core/Scene.hpp"
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