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Commit 2edfb685 authored by David Maul's avatar David Maul :crab:
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temporary fix for event handlers

parent fd94bc7a
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......@@ -201,8 +201,9 @@ void Level::render(Engine* engine)
// Iterate over all events
while (!engine->events().empty())
{
// handleEvent(engine, engine->events().at(0));
handleEvent(*engine, engine->events().at(0));
handleEvent2(engine, engine->events().at(0));
engine->events().pop_front();
}
......@@ -250,7 +251,7 @@ void Level::render(Engine* engine)
}
}
void Level::handleEvent(Engine* engine, SDL_Event& event)
void Level::handleEvent2(Engine* engine, SDL_Event& event)
{
// Handle events for the level
if (event.type == SDL_KEYDOWN)
......
......@@ -29,6 +29,8 @@ class Level : public Scene
void handleEvent(Engine* engine, SDL_Event& event);
void handleEvent2(Engine* engine, SDL_Event& event);
int add_building(Building building);
Building remove_building(int id);
......
......@@ -30,7 +30,7 @@ int main()
Engine engine(window);
Spritesheet spritesheet("/media/data/rust/sprite-extractor/spritesheet.h5", engine);
Spritesheet spritesheet("./spritesheet.h5", engine);
engine.set_spritesheet(spritesheet);
......
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