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David Maul
cpp-project
Commits
143fe0c1
Commit
143fe0c1
authored
5 months ago
by
Max Cherris
Browse files
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add unitidtipstring map
parent
e4eb8833
No related branches found
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2 merge requests
!24
Ui interaction/building
,
!21
Ui components
Changes
3
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3 changed files
src/game/Level.cpp
+1
-2
1 addition, 2 deletions
src/game/Level.cpp
src/game/ui/Recruitingmenu.cpp
+30
-16
30 additions, 16 deletions
src/game/ui/Recruitingmenu.cpp
src/game/ui/Recruitingmenu.hpp
+4
-6
4 additions, 6 deletions
src/game/ui/Recruitingmenu.hpp
with
35 additions
and
24 deletions
src/game/Level.cpp
+
1
−
2
View file @
143fe0c1
...
...
@@ -450,8 +450,7 @@ void Level::handleMenuActiveEvents(Engine& engine, SDL_Event& event)
m_recruitingMenu
.
update
(
(
tilePos
.
first
*
16
+
15
)
*
RENDERING_SCALE
,
(
tilePos
.
second
*
16
+
15
)
*
RENDERING_SCALE
);
m_recruitingMenu
.
setOptions
(
{
"Infantery"
,
"Tank"
,
"Artillery"
,
"Medium"
,
"Heavy"
,
"Light"
});
m_recruitingMenu
.
setOptions
();
std
::
cout
<<
"no training here"
<<
std
::
endl
;
}
}
...
...
This diff is collapsed.
Click to expand it.
src/game/ui/Recruitingmenu.cpp
+
30
−
16
View file @
143fe0c1
...
...
@@ -9,27 +9,41 @@ namespace advanced_wars
}
void
RecruitingMenu
::
setOptions
(
const
std
::
vector
<
std
::
string
>&
newOptions
)
{
m_options
=
newOptions
;
m_selectedOption
=
0
;
renderableunit
=
{};
}
/*
void
RecruitingMenu
::
setOptions
(
const
std
::
vector
<
UnitId
>
recruitableUnits
)
{
std
::
vector
<
std
::
string
>
options
;
for
(
UnitId
id
:
recruitableUnits
)
{
switch (id)
{
case UnitId::INFANTERY
options
break;
options
.
push_back
(
unitIdToString
(
id
));
}
default:
break
;
m_options
=
options
;
m_selectedOption
=
0
;
}
std
::
string
RecruitingMenu
::
unitIdToString
(
UnitId
id
)
{
static
const
std
::
unordered_map
<
UnitId
,
std
::
string
>
unitNames
=
{
{
UnitId
::
INFANTERY
,
"Infantry"
},
{
UnitId
::
MECHANIZED_INFANTERY
,
"Mechanized Infantry"
},
{
UnitId
::
RECON
,
"Recon"
},
{
UnitId
::
APC
,
"APC"
},
{
UnitId
::
ARTILLERY
,
"Artillery"
},
{
UnitId
::
ANTI_AIR_TANK
,
"Anti-Air Tank"
},
{
UnitId
::
ANTI_AIR_MISSILE_LAUNCHER
,
"Missile Launcher"
},
{
UnitId
::
ROCKET_ARTILLERY
,
"Rocket Artillery"
},
{
UnitId
::
MEDIUM_TANK
,
"Medium Tank"
},
{
UnitId
::
NEO_TANK
,
"Neo Tank"
},
{
UnitId
::
HEAVY_TANK
,
"Heavy Tank"
},
{
UnitId
::
LANDER
,
"Lander"
},
{
UnitId
::
CRUISER
,
"Cruiser"
},
{
UnitId
::
SUBMARINE
,
"Submarine"
},
{
UnitId
::
BATTLESHIP
,
"Battleship"
},
{
UnitId
::
TRANSPORT_HELICOPTER
,
"Transport Helicopter"
},
{
UnitId
::
BATTLE_HELICOPTER
,
"Battle Helicopter"
},
{
UnitId
::
FIGHTER
,
"Fighter"
},
{
UnitId
::
BOMBER
,
"Bomber"
}
};
}
} */
void
RecruitingMenu
::
render
(
Engine
&
engine
)
{
...
...
This diff is collapsed.
Click to expand it.
src/game/ui/Recruitingmenu.hpp
+
4
−
6
View file @
143fe0c1
...
...
@@ -14,10 +14,6 @@ namespace advanced_wars
int
m_x
;
int
m_y
;
std
::
vector
<
std
::
vector
<
std
::
vector
<
std
::
pair
<
SDL_Texture
*
,
int
>>>>
renderableunit
;
void
handleEvent
(
Engine
&
engine
,
SDL_Event
&
event
);
...
...
@@ -26,13 +22,15 @@ namespace advanced_wars
std
::
string
getSelectedOption
();
std
::
string
unitIdToString
(
UnitId
id
);
public:
void
update
(
int
x
,
int
y
);
RecruitingMenu
();
void
setOptions
(
const
std
::
vector
<
std
::
string
>&
newOption
s
);
void
setOptions
(
const
std
::
vector
<
UnitId
>
recruitableUnit
s
);
void
render
(
Engine
&
engine
)
override
;
...
...
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Click to expand it.
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