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21 results

unit.hpp

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  • unit.hpp 3.49 KiB
    #pragma once
    
    #include <unordered_map>
    #include "engine.hpp"
    #include "weapon.hpp"
    #include <optional>
    
    
    namespace advanced_wars {
    
    enum class UnitFaction {
      URED = 0,
      UBLUE = 1,
      UGREEN = 2,
      UYELLOW = 3,
      UPURPLE = 4,
    };
    
    enum class UnitId {
      INFANTERY = 0,
      MECHANIZED_INFANTERY = 1,
      RECON = 2,
      MEDIUM_TANK = 3,
      HEAVY_TANK = 4,
      NEO_TANK = 5,
      APC = 6,
      ANTI_AIR_TANK = 7,
      ARTILLERY = 8,
      ROCKET_ARTILLERY = 9,
      ANTI_AIR_MISSILE_LAUNCHER = 10,
      FIGHTER = 11,
      BOMBER = 12,
      BATTLE_HELICOPTER = 13,
      TRANSPORT_HELICOPTER = 14,
      BATTLESHIP = 15,
      CRUISER = 16,
      LANDER = 17,
      SUBMARINE = 18,
    };
    
    /*
    enum class UnitId {
      INFANTERY,
      MECH,
      RECON,
      MEDIUM_TANK,
      HEAVY_TANK,
      NEO_TANK,
      APC,
      ANTI_AIR_TANK,
      ARTILLERY,
      ROCKET_ARTILLERY,
      ANTI_AIR_MISSILE_LAUNCHER,
      FIGHTER,
      BOMBER,
      BATTLE_HELICOPTER,
      TRANSPORT_HELICOPTER,
      BATTLESHIP,
      CRUISER,
      LANDER,
      SUBMARINE,
    };*/
    
    enum class UnitState {
      IDLE = 0,
      UNAVAILABLE = 1,
      MOVEMENTLEFT = 2,
      MOVEMENTRIGHT = 3,
      MOVEMENTDOWN = 4,
      MOVEMENTUP = 5,