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  • fix/DisplayClusterTemplateCode
  • dev/5.3 default
  • 4.21
  • 4.22
  • 4.26 protected
  • 4.27
  • 5.0
  • 5.3
  • ReworkedToolkit
  • TempNav
  • dev/5.1
  • dev/5.2
  • feature/make_interaction_ray_accesible
  • feature/scaleAndHeightTeleport
  • feature/scaleTeleport
  • fix_5.3/DisplayClusterTemplateFix
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Created with Raphaël 2.2.03Jul229May27242325Mar2115141312118765116Feb15975224Jan2322191886Dec6Nov30Oct1030Aug14Mar33Feb30Nov22Sep1619Jul1831May11Apr14Mar19Jan11Feb26Aug23131221Dec7430Nov23221520Aug18Jan171512119854219Dec1812764130Nov29242322212017161514109873231Oct30272623201918171613111096426Sep22212019181514131230Aug1584328Jul272614Mar33Feb4Jan321Dec1230Nov18Jul23May2028Apr118121Mar26Jan242122Nov161520Oct1321Sep9826Aug2512119629Jul22132129Jun28242117111074228May2729Apr27211916159730Mar2617155124Feb23221511432129Jan282619729Oct1617Sep20Aug191814131076430Jul171630Jun18429May28272625201918feature(scaling): cave actor should scale according to vr pawnfeature/scaleTe…feature/scaleTeleportKeep Relative Transform of Cave Actor, only scale pawn around itfeature(scaling): removes custom scaling of cave actor, actor should already be scaled due to attachmentfeature(scaling): makes cave setup actor public and attaches including scale, adjust scale manuallyadded oculus bindings, updated flystick bindingsadded oculus bindingsfeature/scaleAn…feature/scaleAndHeightTeleportfix(navigation): fixes pre-travel avatar positionfeat(navigation): adds new teleport visualizer bp and base class, reworks teleport component to handle height teleportation.feat(navigation): removes unused class for height teleportation component, feature will be added to the teleportation component instead.added scale teleport classes, added buttons to IMCi hope this pushes to the fork :)5.35.3Merge branch 'docs/readme_update' into '5.3'5.0 dev/5.35.0 dev/5.3docs: Removes cluster plugin link from 5.3 branch as it is not necessary there.hotfix(input): Fixes ART Flystick mapping.Update README.mdMerge branch 'dev/5.3' into '5.3'fix(Pawn): Prevent InputActions from consuming lower priority input per default.Merge branch 'feature/IntenSelectMulti' into 'dev/5.3'Fixes warning condition on startupAdds possibility to have more than one ScoringBehaviour Attacheddocs: Added Zenodo cite to ReadmeMerge branch 'dev/5.3' into '5.3'Merge branch 'feature/toolkit_examples' into 'dev/5.3'refactor(samples): Moves Content and Replication Examples into one Folder, deletes old TestContentMerge branch 'feature/toolkit_examples' of https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/rwth-vr-toolkit into feature/toolkit_examplesfix(showcase): Removed debug prints from MovementTechniqueSwapTrigger and BP_ContentExamplesPawn.doc(navigation): Documents collision overlap trace in CollisionHandlingMovementMerge branch 'dev/5.3' into feature/toolkit_examplesfix(Interaction): Adds VR Controller mappings to IntenSelect Click Actionfeat(showcase): Added a ReplicationExamples showcase map.fix(Samples, Interaction): Fixes left InputAction asset being used for right direct interaction component in content examples pawn.fix(Pawn, Interaction): Set IntenSelect WidgetInteraction Pointer Index from 0 to 1 to not break the regular WidgetInteractionfix(Samples, Interaction): Set IntenSelect WidgetInteraction Virtual Pointer Index from 0 to 1 to not break the regular WidgetInteractionfix(Navigation): Dirty fix for Trigger volumes blocking movement. Needs to be revisited.fix(samples): fixes simple collision model of demostation mesh such that clickme widget works now.fix(samples): Increases direct interactor radius and decreased toolkit examples stands' size to make direct grab a bit easier. Unfortunately easy to get stuckfix(samples): Removes unneeded material and sets instanced static mesh flag on Outer_Walls.uassetMerge branch 'dev/5.3' into feature/toolkit_examplesfix(Interaction): Adds mouse click back to right and left direct interaction as it broke while merging intenselectfix(showcase): Moved collider of connector to make it passable.
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