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help.py

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  • DisplayClusterInput.Build.cs 774 B
    using UnrealBuildTool;
    
    public class DisplayClusterInput : ModuleRules
    {
      public DisplayClusterInput(ReadOnlyTargetRules Target) : base(Target)
      {
        PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
    
        PublicIncludePaths.AddRange(
          new string[]
          {
    
          }
          );
    
    
        PrivateIncludePaths.AddRange(
          new string[]
          {
    
          }
          );
    
    
        PublicDependencyModuleNames.AddRange(
          new string[]
          {
            "Core",
            "CoreUObject",
            "DisplayCluster",
            "Engine",
            "InputCore",
            "InputDevice"
          }
          );
    
    
        PrivateDependencyModuleNames.AddRange(
          new string[]
          {
    
          }
          );
    
    
        DynamicallyLoadedModuleNames.AddRange(
          new string[]
          {
    
          }
          );
      }
    }