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torchdrt.h

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  • CAVEOverlaySettings.h 815 B
    #pragma once
    #include "CoreMinimal.h"
    #include "Engine/DeveloperSettings.h"
    #include "CAVEOverlaySettings.generated.h"
    
    UENUM(BlueprintType)
    enum DefaultActivationType
    {
    	DefaultActivationType_OFF UMETA(DisplayName = "Off by default"),
    	DefaultActivationType_ON UMETA(DisplayName = "On by default")
    };
    
    UCLASS(config = Game, defaultconfig, meta = (DisplayName = "CAVE Overlay"))
    class RWTHVRCLUSTER_API UCAVEOverlaySettings : public UDeveloperSettings
    {
    	GENERATED_BODY()
    
    public:
    	UPROPERTY(EditAnywhere, config, Category = "General", meta = (DisplayName = "Default Activation Type"))
    	TEnumAsByte<DefaultActivationType> DefaultActivationType = DefaultActivationType_ON;
    
    	UPROPERTY(EditAnywhere, config, Category = Maps, meta = (AllowedClasses = "/Script/Engine.World"))
    	TArray<FSoftObjectPath> ExcludedMaps;
    };