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resource_utils.hpp 3.54 KiB
//------------------------------------------------------------------------------
// Project Phoenix
//
// Copyright (c) 2017-2018 RWTH Aachen University, Germany,
// Virtual Reality & Immersive Visualization Group.
//------------------------------------------------------------------------------
// License
//
// Licensed under the 3-Clause BSD License (the "License");
// you may not use this file except in compliance with the License.
// See the file LICENSE for the full text.
// You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//------------------------------------------------------------------------------
#ifndef LIBRARY_PHX_RESOURCES_RESOURCE_UTILS_HPP_
#define LIBRARY_PHX_RESOURCES_RESOURCE_UTILS_HPP_
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "json.hpp"
#include "phx/core/logger.hpp"
#include "phx/export.hpp"
#include "phx/resources/resource_declaration.hpp"
#include "phx/resources/resource_load_strategy.hpp"
#include "phx/resources/resource_manager.hpp"
#include "phx/resources/resource_pointer.hpp"
#include "phx/resources/types/material.hpp"
#include "phx/utility/aspects/singleton.hpp"
namespace phx {
/**
* The ResourceUtils class contains static convenience methods to simplify
* interactions with the resource system. It also holds a user configurable
* resource search path. When operating on a relative file name, it will
* search all entries in the search path and return/load the first file that
* matches the given file name. Per default, the resource search path
* contains the local directory and phx::resources_root.
*/
class PHOENIX_EXPORT ResourceUtils final {
public:
static ResourceDeclaration GenericMaterialDeclaration(
const std::string& material_name, glm::vec3 diffuse_color,
glm::vec3 specular_color, glm::vec3 ambient_color, float shininess);
static void AddResourceSearchPath(const std::string& path_to_add);
static void ResetResourceSearchPath();
static std::vector<std::string> GetResourceSearchPath();
static std::string ExtractFileExtension(const std::string& file_name);
static ResourceDeclaration DeclarationFromFile(
const std::string& file_name, nlohmann::json additional_info = {},
bool absolute_path = false);
static ResourcePointer<Material> LoadGenericMaterial(
const std::string& material_name, glm::vec3 diffuse_color,
glm::vec3 specular_color = Material::GetDefault()->GetSpecularColor(),
glm::vec3 ambient_color = Material::GetDefault()->GetAmbientColor(),