This Plugin allows the user to use the VA Server from the Institute of Acoustics (ITA) of the RWTH Aachen to playback sounds in Unreal. These virtual sound sources components can be attached to any actor and can have directivity. Furthermore, the image sound source method is implemented for reflection. See [Unreal VA Demo](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-va-demo) for examples.
**Maintainer:** @jonathan.ehret, M. Schmeling
## Scientific Visualization
- File Formats
-**PROPOSED: openVDB/nanoVDB Integration**\
[Add short description here.]
-**PROPOSED: NVIDIA Omniverse (Universal Scene Description)**\
[Add short description here.]
-**PROPOSED: Support for CAD files**\
[Add short description here.]
- Simplex Rendering
- Points
-**[GPU Point Cloud Renderer](https://github.com/ValentinKraft/UE4_GPUPointCloudRenderer)**\
Efficient rendering of point clouds (no loading)
**Maintainer:** Valentin Kraft (external) \
**License:** The plugin is free for personal and academic use. Commercial use has to be negotiated
- **[LiDAR Point Cloud](https://pointcloudplugin.com/)** \
Component that allows you to specify custom triangle mesh geometry. Also available for [blueprints](https://docs.unrealengine.com/en-US/BlueprintAPI/Components/ProceduralMesh/index.html).
**Maintainer:** Epic Games
- Fields
- Volume Rendering
-**[Voxel Plugin](https://voxelplugin.com/)**\
Voxel Plugin - Dynamic Terrain for Unreal Engine
**Maintainer:** Epic Games \
**License:** MIT (basic) or custom (premium)
- **[Vector Data Visualization](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/VectorDataVisualization)**
**Maintainer:** D. Helmrich
-**PROPOSED: Particle Tracing**\
with a paradigm for virtual wind tunnel (https://i.imgur.com/Yw1oH46.jpeg)
A WIP plugin to simply add virtual humans with different features to your application. See also [Unreal Character Test](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-character-test) for reference.
**Features:**\
A planned/achieved feature list can be found [here](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/character-plugin/-/wikis/home)
**WIP: Body Avatar**\
To simply add a calibrated avatar to your application
Currently done in a [bachelor thesis](https://git-ce.rwth-aachen.de/vr-vis/VR-Theses/ba_2020_nossol_code) by P. Nossol
**Maintainer:** @jonathan.ehret, @Andrea.Boensch
## Interaction
- Interactions metaphors which are not native in Unreal
This repository stores the shared scripts, the launcher metadata file, and two sample .gitlab-ci.yml that are necessary to build unreal projects on our build machines.
Unreal Engine project template catering to the common use cases at RWTH VR. Contains nDisplayExtensions, AixCAVE config files, launch scripts, and more.
The setup script to initialize new unreal engine projects based on our [template](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/unrealprojecttemplate) as well as managing their plugins.
Contains the plugin list that is used by the [Project Setup Script](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/unreal-project-setup-script).