clean wiki authored by David Gilbert's avatar David Gilbert
**Table of Contents**
[[_TOC_]]
## Overview
Here you will find helpful resources for Unreal Engine.
Of course you should also have a look at [Unreal's Learning Library](https://dev.epicgames.com/community/unreal-engine/learning), the [official Unreal Documentation](https://docs.unrealengine.com/5.1) and its [Samples and Tutorials](https://docs.unrealengine.com/5.1/en-US/samples-and-tutorials-for-unreal-engine/).
If you would like to add to this collection, please just drop a [mail to the supportteam](mailto:supportteam@vr.rwth-aachen.de).
## Books (RWTH Access)
The books listed below are accessible from the RWTH network.
- [Unreal Engine 4.x Cookbook - Scripting with C++](https://ebookcentral.proquest.com/lib/rwthaachen-ebooks/detail.action?docID=5744451)
- [Unreal Engine 5 Shaders & Effects Cookbook](https://ebookcentral.proquest.com/lib/rwthaachen-ebooks/detail.action?docID=30551323)
- [Blueprints Visual Scripting for Unreal Engine 5](https://ebookcentral.proquest.com/lib/rwthaachen-ebooks/detail.action?docID=6976424)
- [Multiplayer Game Development with Unreal Engine 5](https://ebookcentral.proquest.com/lib/rwthaachen-ebooks/detail.action?docID=30729409)
## Books (Free)
- [NVIDIAs GPU Gems](https://developer.nvidia.com/gpugems/gpugems/contributors)
- [NVIDIAs GPU Gems 2](https://developer.nvidia.com/gpugems/gpugems2/copyright)
- [NVIDIAs GPU Gems 3](https://developer.nvidia.com/gpugems/gpugems3/contributors)
- [Game Programming Patterns](https://gameprogrammingpatterns.com/contents.html)
- [Programming Design Patterns](https://refactoring.guru/design-patterns/catalog)
## Web Articles
These are great starters for when getting into Unreal:
- [C++ Speedrun for Unreal](https://landelare.github.io/2023/01/07/cpp-speedrun.html)
- [Tips and Tricks for Unreal](https://landelare.github.io/2022/09/27/tips-and-tricks.html)
- [On the Unreal Coding Standard and use of the C++ STL](https://landelare.github.io/2022/06/23/epic-conventions.html)
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