Update Unreal 5 Template authored by David Gilbert's avatar David Gilbert
...@@ -174,4 +174,8 @@ If development becomes unstable under Windows, switch back to D3D12. ...@@ -174,4 +174,8 @@ If development becomes unstable under Windows, switch back to D3D12.
#### Preparing HMD applications #### Preparing HMD applications
As HMD apps are most probably running on Windows, you can adjust the settings in `Edit -> Project Settings -> Plattforms -> Windows` as you like. As HMD apps are most probably running on Windows, you can adjust the settings in `Edit -> Project Settings -> Plattforms -> Windows` as you like.
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#### Optionally set up Shared Derived Data Cave via Zen
At accelerate your build process when creating executables and packaging your application, you can easily set up a shared derived data cache through [Zen Storage Server](https://dev.epicgames.com/documentation/en-us/unreal-engine/zen-storage-server-for-unreal-engine). Instructions on how to do that can be found here: https://git-ce.rwth-aachen.de/vr-vis/unreal-wiki/-/wikis/Unreal/Derived-Data-Cache-(Shader-Cache)
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