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Update Cluster Events in Cpp
authored
Jul 05, 2024
by
Jonathan Ehret
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Unreal/Cluster-Events-in-Cpp.md
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@@ -55,8 +55,8 @@ void AUserInputSync::BeginPlay() {
...
@@ -55,8 +55,8 @@ void AUserInputSync::BeginPlay() {
IDisplayClusterClusterManager
*
ClusterManager
=
IDisplayCluster
::
Get
().
GetClusterMgr
();
IDisplayClusterClusterManager
*
ClusterManager
=
IDisplayCluster
::
Get
().
GetClusterMgr
();
if
(
ClusterManager
&&
!
ClusterEventListenerDelegate
.
IsBound
())
if
(
ClusterManager
&&
!
ClusterEventListenerDelegate
.
IsBound
())
{
{
ClusterEventListenerDelegate
=
FOnClusterEventListener
::
CreateUObject
(
this
,
&
AUserInputSync
::
HandleClusterEvent
);
ClusterEventListenerDelegate
=
FOnClusterEvent
Json
Listener
::
CreateUObject
(
this
,
&
AUserInputSync
::
HandleClusterEvent
);
ClusterManager
->
AddClusterEventListener
(
ClusterEventListenerDelegate
);
ClusterManager
->
AddClusterEvent
Json
Listener
(
ClusterEventListenerDelegate
);
}
}
//so the log shows on all slaves on screen
//so the log shows on all slaves on screen
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