Update Cluster Events in Cpp authored by Jonathan Ehret's avatar Jonathan Ehret
...@@ -55,8 +55,8 @@ void AUserInputSync::BeginPlay() { ...@@ -55,8 +55,8 @@ void AUserInputSync::BeginPlay() {
IDisplayClusterClusterManager* ClusterManager = IDisplayCluster::Get().GetClusterMgr(); IDisplayClusterClusterManager* ClusterManager = IDisplayCluster::Get().GetClusterMgr();
if (ClusterManager && !ClusterEventListenerDelegate.IsBound()) if (ClusterManager && !ClusterEventListenerDelegate.IsBound())
{ {
ClusterEventListenerDelegate = FOnClusterEventListener::CreateUObject(this, &AUserInputSync::HandleClusterEvent); ClusterEventListenerDelegate = FOnClusterEventJsonListener::CreateUObject(this, &AUserInputSync::HandleClusterEvent);
ClusterManager->AddClusterEventListener(ClusterEventListenerDelegate); ClusterManager->AddClusterEventJsonListener(ClusterEventListenerDelegate);
} }
//so the log shows on all slaves on screen //so the log shows on all slaves on screen
... ...
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