Update Cluster Events in Cpp authored by Jonathan Ehret's avatar Jonathan Ehret
...@@ -69,7 +69,7 @@ void AUserInputSync::EndPlay(const EEndPlayReason::Type EndPlayReason) { ...@@ -69,7 +69,7 @@ void AUserInputSync::EndPlay(const EEndPlayReason::Type EndPlayReason) {
IDisplayClusterClusterManager* ClusterManager = IDisplayCluster::Get().GetClusterMgr(); IDisplayClusterClusterManager* ClusterManager = IDisplayCluster::Get().GetClusterMgr();
if (ClusterManager && ClusterEventListenerDelegate.IsBound()) if (ClusterManager && ClusterEventListenerDelegate.IsBound())
{ {
ClusterManager->RemoveClusterEventListener(ClusterEventListenerDelegate); ClusterManager->RemoveClusterEventJsonListener(ClusterEventListenerDelegate);
} }
Super::EndPlay(EndPlayReason); Super::EndPlay(EndPlayReason);
} }
...@@ -83,20 +83,20 @@ void AUserInputSync::OnUserInput() { ...@@ -83,20 +83,20 @@ void AUserInputSync::OnUserInput() {
IDisplayClusterClusterManager* const Manager = IDisplayCluster::Get().GetClusterMgr(); IDisplayClusterClusterManager* const Manager = IDisplayCluster::Get().GetClusterMgr();
if (Manager) if (Manager)
{ {
if (Manager->IsStandalone()) { if (!URWTHVRUtilities::IsRoomMountedMode()) {
//in standalone (e.g., desktop editor play) cluster events are not executed.... //in standalone (e.g., desktop editor play) cluster events are not executed....
ReactOnUserInput(); ReactOnUserInput();
} }
else { else {
// else create a cluster event to react to // else create a cluster event to react to
FDisplayClusterClusterEvent cluster_event; FDisplayClusterClusterEventJson ClusterEvent;
cluster_event.Name = "Some Custom Name, e.g., G pressed"; ClusterEvent.Name = "Some Custom Name, e.g., G pressed";
Manager->EmitClusterEvent(cluster_event, true); Manager->EmitClusterEventJson(ClusterEvent, true);
} }
} }
} }
void AUserInputSync::HandleClusterEvent(const FDisplayClusterClusterEvent& Event) { void AUserInputSync::HandleClusterEvent(const FDisplayClusterClusterEventJson& Event) {
if (Event.Name == "Some Custom Name, e.g., G pressed") { if (Event.Name == "Some Custom Name, e.g., G pressed") {
//now we actually react on all cluster nodes: //now we actually react on all cluster nodes:
ReactOnUserInput(); ReactOnUserInput();
... ...
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