Update git URLs authored by Marcel Krüger's avatar Marcel Krüger
......@@ -17,13 +17,13 @@ The project template and the most commonly used plugins follow a naming scheme o
## Adding non-default plugins:
**In general this can be done by running the `./setup.bat` script again and choosing *Manage Plugins*,** but it can also be done manually, see below:
* **NDisplay Launch Button:** Let's you launch, e.g., a mini-CAVE on your desktop that emulates cluster mode<br/>
``git submodule add -b master https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/NDisplayLaunchButton.git Plugins/NDisplayLaunchButton``
``git submodule add -b master https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/tools/NDisplayLaunchButton Plugins/NDisplayLaunchButton``
* **Virtual Acoustics Plugin:** To use VA as developed by the Institute for technical Acoustics (ITA)<br/>
``git submodule add -b 4.26 https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/plugins/unreal-va-plugin.git Plugins/VAPlugin``
``git submodule add -b 4.26 https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/unreal-va-plugin Plugins/VAPlugin``
* **Likert Scale Plugin:** To add Likert Scales to you application<br/>
``git submodule add -b master https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/likert-scale-plugin.git Plugins/LikertScalePlugin``
``git submodule add -b master https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/likert-scale-plugin Plugins/LikertScalePlugin``
* **Universal Logging Plugin:** Used to log into your own files and also have logging in shipping builds available<br/>
``git submodule add -b master https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/universallogging.git Plugins/UniversalLogging``
``git submodule add -b master https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/plugins/universallogging Plugins/UniversalLogging``
## Unreal Tutorials
There are a bunch of youtube videos, tutorial etc. online, but we recommend having a look at the [Unreal's learning courses](https://www.unrealengine.com/en-US/onlinelearning-courses) or the [content examples](https://docs.unrealengine.com/en-US/Resources/ContentExamples/index.html) in the [Unreal Engine documentation](https://docs.unrealengine.com/en-US/index.html). Furthermore, the [Unreal Engine 4. x Scripting with C++ Cookbook](https://ebookcentral.proquest.com/lib/rwthaachen-ebooks/detail.action?docID=5744451) [link only works from within RWTH Aachen network only] may provide some helpful insight.
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