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* Check the template out into ``UnrealEngeine/[version]/Templates`` (for more info see [Unreal Doku](https://docs.unrealengine.com/en-us/Engine/Basics/Projects/CreatingTemplates))
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* Check the template out into ``UnrealEngeine/[version]/Templates`` (for more info see [Unreal Doku](https://docs.unrealengine.com/en-us/Engine/Basics/Projects/CreatingTemplates))
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* When creating a new project choose ``RWTH VR`` as template
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* When creating a new project choose ``RWTH VR`` as template
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* :rotating\_light: **Test this for non-source-build Unreal Engine!**
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* :rotating\_light: **Test this for non-source-build Unreal Engine!**
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* If you want to put this project under git:
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* Remove the .git project (since it is the one of the template)
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* Copy the .git folder of your cloned new empty project there instead
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* Add to .git/config the following lines at the end:
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```git
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[submodule "Plugins/nDisplayExtensions"]
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url = https://devhub.vr.rwth-aachen.de/VR-Group/ndisplayextensions.git
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[submodule "Plugins/nDisplayInput"]
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url = https://devhub.vr.rwth-aachen.de/VR-Group/ndisplayinput.git
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```
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**Dos and Donts when developing a project based on this template:**
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**Dos and Donts when developing a project based on this template:**
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* The Display Cluster Settings actor has to be in every map you create!
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* The Display Cluster Settings actor has to be in every map you create!
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