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unrealprojecttemplate

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  • UnrealProjectTemplate

    Unreal Engine project template catering to the common use cases at RWTH VR. Contains nDisplayExtensions, AixCAVE config files, launch scripts and more.

    Getting Started

    Add the template

    git clone -b master --recurse-submodules https://devhub.vr.rwth-aachen.de/VR-Group/unreal-development/unrealprojecttemplate.git to your local UnrealEngine/Templates directory. If you are using Unreal version 4.21 you need to change the master to deprecated/4-21. If you know what you are doing and want the latest features use the develop branch instead of the master branches.

    Create a new project

    When creating a new Project using Unreal you can find the template under New Project -> C++ -> RWTH-VR. After you created the project, open the project folder in the terminal (git-bash on windows) and run the setup.sh. This will remove the git remote of the template and optionally lets you add a new remote. This will allow you to call update.sh in the future to merge important changes made in the template back into your project. For more details about updating your project can be found in the wiki.

    Pitfalls

    Downloading the project directly from GitHub/GitLab will not work since it will not include the necessary submodules. Clone recursively instead.

    FAQ

    Visit the project's wiki under https://devhub.vr.rwth-aachen.de/VR-Group/unrealprojecttemplate/wikis/home for more information.