Update Setting up Build Machines authored by Sebastian Pape's avatar Sebastian Pape
......@@ -34,7 +34,7 @@ rm -rf ./nDisplay/.git
cp -r UnrealEngine/ RocketBuild/
./RocketBuild/Engine/Build/BatchFiles/RunUAT.sh BuildGraph -target="Make Installed Build Linux" -script=Engine/Build/InstalledEngineBuild.xml -clean -set:HostPlatformOnly=true -set:WithDDC=false
```
8. Move the compiled version from the `LocalBuilds` folder to a more appropriate subfolder
8. Move the compiled version from the `LocalBuilds` folder to a more appropriate folder
9. Provide an appropriate version of clang on the build machine
10. Register a gitlab-runner. Preferably a shared runner. Use executor `shell`. Use the tags `centos` and `unreal-4.21` (replace version) for your runner.
11. Configure this runner by adding the following lines to the config.toml (locate it by gitlab-runner verify) and replace the path with your engine installation, keep the log folder and change the clang path to your local clang version
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