8. Move the compiled version from the `LocalBuilds` folder to a more appropriate subfolder
8. Move the compiled version from the `LocalBuilds` folder to a more appropriate folder
9. Provide an appropriate version of clang on the build machine
10. Register a gitlab-runner. Preferably a shared runner. Use executor `shell`. Use the tags `centos` and `unreal-4.21` (replace version) for your runner.
11. Configure this runner by adding the following lines to the config.toml (locate it by gitlab-runner verify) and replace the path with your engine installation, keep the log folder and change the clang path to your local clang version