Update Setting up Build Machines authored by Sebastian Pape's avatar Sebastian Pape
...@@ -35,7 +35,7 @@ cp -r UnrealEngine/ RocketBuild/ ...@@ -35,7 +35,7 @@ cp -r UnrealEngine/ RocketBuild/
./RocketBuild/Engine/Build/BatchFiles/RunUAT.sh BuildGraph -target="Make Installed Build Linux" -script=Engine/Build/InstalledEngineBuild.xml -clean -set:HostPlatformOnly=true -set:WithDDC=false ./RocketBuild/Engine/Build/BatchFiles/RunUAT.sh BuildGraph -target="Make Installed Build Linux" -script=Engine/Build/InstalledEngineBuild.xml -clean -set:HostPlatformOnly=true -set:WithDDC=false
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8. Move the compiled version from the `LocalBuilds` folder to a more appropriate folder 8. Move the compiled version from the `LocalBuilds` folder to a more appropriate folder
9. Provide an appropriate version of clang on the build machine 9. Provide an [appropriate version of clang](Appropriate-Clang-Version) on the build machine
10. Register a gitlab-runner. Preferably a shared runner. Use executor `shell`. Use the tags `centos` and `unreal-4.21` (replace version) for your runner. 10. Register a gitlab-runner. Preferably a shared runner. Use executor `shell`. Use the tags `centos` and `unreal-4.21` (replace version) for your runner.
11. Configure this runner by adding the following lines to the config.toml (locate it by gitlab-runner verify) and replace the path with your engine installation, keep the log folder and change the clang path to your local clang version 11. Configure this runner by adding the following lines to the config.toml (locate it by gitlab-runner verify) and replace the path with your engine installation, keep the log folder and change the clang path to your local clang version
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