diff --git a/README.md b/README.md
index e7741633bfe6fa3521eab2431d5c3a6c6a80ad8a..32b6ea62e1cdc280cdc173e61394be47c26d59fd 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,5 @@
 # GitLab CI Unreal Files
-In this repository the shared scripts, the launcher meta data file and two sample `.gitlab-ci.yml` files are stored. If you just want an automatic compile and deploy of your project to the CAVE and the VRDev network drive, copy the `project.gitlab-ci.yml` and `launcher.meta` to your projects root, rename `project.gitlab-ci.yml` to `.gitlab-ci.yml` and set up a scheduled build in the project preferences.
+In this repository the shared scripts, the launcher meta data file and two sample `.gitlab-ci.yml` files are stored. If you just want an automatic compile and deploy of your project to the CAVE (vrdemo or av006de) and the VRDev network drive, copy the `project.gitlab-ci.yml` and `launcher.meta` to your projects root, rename `project.gitlab-ci.yml` to `.gitlab-ci.yml` and set up a scheduled build in the project preferences. You can use the `UNREAL_VERSION` variable in said .yml configurations to define your required Unreal version.
 If you need more information, have a look into the wiki [here](https://git-ce.rwth-aachen.de/vr-vis/VR-Group/unreal-development/unreal-ci/-/wikis/Setting-up-the-Pipeline-for-your-Project)!
 
 ```mermaid
@@ -40,17 +40,22 @@ Specific for these Plugins the Generation Stage is provided, which generates a p
 In the `.gitlab-ci.yml` references to the shared scripts of this repository are defined. If you need to change something of the premade pipeline, have a look into this file. 
 You can alter/remove the stages and add extra jobs per stage. Predefined stages are at the moment the
 
-    .Generate_Project_, .Build_Windows_, .Build_CentOS_, .Deploy_VRDev_, .Deploy_CAVE_
+    .Generate_Project_, .Build_Windows_, .Build_CentOS_, .Deploy_VRDev_, .Deploy_CAVE_, .Deploy_vrdemo_
 
 stages, which are referenced by the ones in the sample files.
+
+.Deploy_CAVE_ deploys to legacy av006de, whereas .Deploy_vrdemo deploys to the shared vrdemo file system
+
 If you dont need specific jobs, for example a Linux build, then please consider to comment out the jobs in your local file to speed up the pipeline.
 
+The `UNREAL_VERSION` variable can be used to adjust the required Unreal Version with which the project should be built.
+
 ### Build Steps
 For the predefined build steps you can change the `CLIENT_CONFIG` to either `DebugGame` or `Shipping` (Default). Additionally, you can add parameters to the build command by specifying the `EXTRA_ARGS` variable. If you need to change the whole command, manually "fork" the job by copying the script part to your local file and removing the extends line.
 
 ### Deploy Steps
 The predefined deploy steps are a bit more tricky to alter. So just try not to.
-The two predefined deploy stages are automatically deploying the builds (if successful) to either */home/av006de/demos_UNREAL/CI* (CAVE, CentOS) or */home/vrdev/UnrealCIDeploy* (VRDev, Win64).
+The two predefined deploy stages are automatically deploying the builds (if successful) to */work/vrdemo/projects/ci* or  */home/av006de/demos_UNREAL/CI* (CAVE, CentOS, Deprecated) or */home/vrdev/UnrealCIDeploy* (VRDev, Win64).
 
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