diff --git a/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp b/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp index d07df2fc294b6d4d1d63cf89540a77fb0df6611a..dd2a4126c52ea9950d8c4e5e88796e91a616a192 100644 --- a/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp +++ b/Source/NDisplayLaunchButton/Private/NDisplayLaunchButton.cpp @@ -68,7 +68,7 @@ void FNDisplayLaunchButtonModule::PluginButtonClicked() if (Settings->LaunchType == ButtonLaunchType_ROLV) { FString EditorExecutable = "UE4Editor.exe"; - FString Parameters = "\"" + FPaths::GetProjectFilePath() + "\" -game dc_cfg=\"" + Settings->RolvConfig.FilePath + "\"" + ((Settings->ROLVLogToProjectDir) ? ("-log ABSLOG=" + FPaths::ProjectDir() + "\\ROLV_Launch.log") : ""); + FString Parameters = "\"" + FPaths::GetProjectFilePath() + "\" -game dc_cfg=\"" + Settings->RolvConfig.FilePath + "\"" + ((Settings->ROLVLogToProjectDir) ? (" -log ABSLOG=" + FPaths::ProjectDir() + "\\ROLV_Launch.log") : ""); FProcHandle VRPN; ProjectorDisplayType ModeFromBefore = DisplayType_Error;